Repeating the tutorial at the beginning of every game is incredibly frustrating. Why is there no option to turn that off?? + for removing the one real flaw from this otherwise near-perfect game.
Kind of frustrating because you can easily beat like 99% of enemies, making it boring in places, and then you'll find one enemy who is a rapetastic fcking doom machine and takes you out in just a few seconds while you're trying to find your sword. Doesn't seem to ever be the bosses either...
Really baffled by how highly ranked this game is... What's the fun in it? It's so easy you barely have to even pay attention, and the gameplay is basically just Infectonator without the zombies...
3 attacks, 2 days apart, each one taking at least 3 squares and 2 survivors, each one big enough to make me 90% death rate even with 12 soldiers on defense. What's the point??
Harder is the equivalent of playing an FPS where you randomly die every so often - not challenging in that it requires you to be on top of your game to defeat an effective enemy, hard in that you can lose at any time no matter what.
Fantastic game - the symbolism and artistry of it alone bring it to a 5/5 imo. I hate that it's only a 3.93 right now, but such is life. Def one of the best on Kongregate.
Definitely one of the best if not THE best game on Kongregate. Can't get enough of slingshotting stuff around the planets to hit inaccessable targets. That said, two things:
Zoom in/out would be incredibly nice given that half the fun is in making long shots - if I can't see the other player, it becomes a memory game to try and hit them.
Needs multiplayer.
Still amazing work.
Just me or is this game way too easy? The only battle that has the potential to be challenging is the last one, and by that point I've usually moved to the moon, maxed out on auto-turrets, and bought flamethrowers, making it kind of simple to just watch my minions wipe out the infantry-only force moving our way.
Anyway, still really fun. Good work.