Games Achievements My Kong Sign In

furrymessiah's Comments

Comment

Race The Sun

Play Race The Sun

Sep. 27, 2012

Rating: 1

"Score 100,000 in a round!" -- DEATH. Score: 99,507 FFFFFFFFFFFFFFFF

Developer response from Flippfly

OUCH!

Nuke Gun

Play Nuke Gun

Sep. 04, 2012

Rating: 1

Lack of save kills what would otherwise be an awesome game. 1/5 until this changes.

VortexWars2

Play VortexWars2

Aug. 13, 2012

Rating: -10

Played 8 games, not won a single one. I hate games like this that rely on random numbers rather than strategy or skill. Won't be coming back to this one.

Super Adventure Pals

Play Super Adventure Pals

Aug. 11, 2012

Rating: 11

I'm getting a TREMENDOUS problem with sticky/unresponsive keys. The game is literally unplayable for me with this problem.

Overhaul

Play Overhaul

Jul. 27, 2012

Rating: 2

The flying enemies are a game-breaker. 1/5.

Deadly Neighbors 2

Play Deadly Neighbors 2

Jul. 26, 2012

Rating: 1

I'm glad everybody likes my family, The Ninjas. Sadly, when NErdook finalized the game, I lost the save file, so I can't play as them anymore. Oh well. At least they stand as a hard family to beat!

Wasted Colony

Play Wasted Colony

Jul. 26, 2012

Rating: -2

I just got hit with three raids, three days in a row. This killed my game, which up til that point, I had full food, mood, a two-story house, and 20 survivors. This game is dildos.

Deadly Neighbors 2

Play Deadly Neighbors 2

Jul. 21, 2012

Rating: 0

I love how there is always a combination of characters that you run into that will completely obliterate your team, no matter what 'tactics' you use. Three games, three completely different team setups, three opposing families that I can't advance past. That is a game breaker for me and frankly, I won't be returning to this game to try again. I like your games, Nerdook, but I don't come to Kong to get frustrated because of terrible balancing issues.

Deadly Neighbors 2

Play Deadly Neighbors 2

Jul. 20, 2012

Rating: 0

Needs an option to not move during the move turn.

Developer response from nerdook

got it, will add that in!

Endless War 5

Play Endless War 5

Jul. 11, 2012

Rating: 2

I love having to replay the same ten minutes of level over and over again, just so I can be two-shotted by a gun emplacement so I can do it again.

Off World Express

Play Off World Express

Jul. 09, 2012

Rating: 3

This game makes my inner Engineer giggle like a little schoolgirl and hop from foot to foot each time I open a new level. Well done, sir. 4/5

Epic Friends

Play Epic Friends

Jun. 03, 2012

Rating: 0

Apparently, you don't understand what quintuplets means. XD

Stick Figure Badminton 2

Play Stick Figure Badminton 2

May. 28, 2012

Rating: -12

Terrible hit detection, and having both types of swing mapped to one button is a godawful decision.

Stick Figure Badminton 2

Play Stick Figure Badminton 2

May. 20, 2012

Rating: 1

Too laggy.

Enigmata: Stellar War

Play Enigmata: Stellar War

May. 20, 2012

Rating: 0

You added a grid. Cool. Could you maybe add a "Lock to grid" function? Us people with OCD will thank you. :3

Developer response from kidgamez

lol I can try to figure out a way to pull this off.

Enigmata: Stellar War

Play Enigmata: Stellar War

May. 17, 2012

Rating: 5

Needs a button to look at the upgrade menu. As it stands, if I get an upgrade point through Achievements, I have to complete a level to assign it.

Developer response from kidgamez

I added a button to view upgrades in the achievements menu : )

Nuclear Outrun

Play Nuclear Outrun

May. 03, 2012

Rating: 38

Ah yes, the trusty spiked wheels. Unfortunately they can't be deployed all the time, they might mark up the pavement." "But aren't they nuking this town?" "That's no reason to not be civic minded.

Epic War Saga

Play Epic War Saga

Apr. 25, 2012

Rating: 2

Why don't you put this on Facebook, where people enjoy paying money for games that should be free.

Developer response from artlogicgames

Soon.

Zombie Last Night 2

Play Zombie Last Night 2

Apr. 25, 2012

Rating: 746

Protips: (1) Want to level up quickly? Dump 25-30 points into EXP the first chance you get. (2) You have to put 30-35 points into Speed to be able to outmaneuver most of the zombies below Wave 30. (3) The three weapons with Lethal Area stats are your best, best friends. Save up your money for them. (4) There is really no safe place to stand and shoot, so always make sure you take out the zombies closest to you, and always be ready to carve a path through the horde because in later Waves, you WILL get surrounded, and quickly at that.

Zombie Last Night 2

Play Zombie Last Night 2

Apr. 25, 2012

Rating: 14

My suggestions. (1) I know you were trying to pad out your game, but the price of the weapons is really, really high. It took me four or five 10-minute runs just to afford the second shotgun, and I can't even begin to imagine how long it'll take me to get the minigun. Which leads me to my next point. (2) From Wave 20 on, the difficulty curve shoots up way too quickly. It took me over 90 minutes of constant grinding to get to Wave 30, and from there, I just lost interest. (3) The Speed attribute needs to be tweaked. I had to drop 30-35 points into it just to be able to outrun the second-level zombies. (4) Would love to see more variety in the Achievements. Maybe like "Complete x Waves without taking damage" or something to that effect. (5) Autofire, dude. Nobody wants to get Carpal Tunnel just to play a flash game.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate