Putting saws in s close to the upper corners as possible will cause the turtles to get stuck in the corner, causing an infinite combo loop. Epic, indeed. 5/5
So a starfish is ascending an infinite number of feet to a surface that he will never reach using a reverse parachute made of seaweed while throwing lit sticks of dynamite at the ocean floor.
Yeah, sounds about right.
Anybody else wonder why Robot keeps throwing away all the nifty upgrades he gets when he gets his next pet? As if double-jumping and laser shooting won't EVER come up as needed skills again in the future?
So, let me get this straight. The game is called Dodge. To advance, you have to kill the enemies, but your own ship doesn't fire, so you have to trick them into shooting each other. Their weapons track you, but they go in arcs rather than straight lines. So, in order to kill an enemy, you have to circle around them until the weapon connects. Right? "try NOT going in circles and -playing the game how it was meant to be played-" HOW WAS IT MEANT TO BE PLAYED THEN, SMARTASS?!
Here's my thing. The game rewards you for quickly beating the level, yet it takes an inordinate amount of time to win. Getting your base upgraded enough to mount an offensive eats up a good chunk, and right when you're about to blow the enemy base out of the water, The computer thinks, "Oh no! Let's throw unit production into hyperdrive, and chuck out a gigantic, ridiculously powerful ubership that has no weaknesses while we're at it!" There's no workaround. You can't simply overpower the enemy base before the CPU goes berserk. Also, I agree with most of these other comments: this game SERIOUSLY needs an auto-build option.
As commented on the stolen version: Undoubtedly, this beautiful, artistic game will get the shaft when Kong adds some mindless, repetitive tower defense-style game to the Monthly/Weekly contest list. Like always. 5/5, and I hope this one wins. >>What do you know? I was right. Thanks, Kongregate, for letting another awful repetitive game win out over an artistic gem.
Undoubtedly, this beautiful, artistic game will get the shaft when Kong adds some mindless, repetitive tower defense-style game to the Monthly/Weekly contest list. Like always. 5/5, and I hope this one wins.
I like it quite a bit. Maybe consider making different difficulty levels with different perks/handicaps. IE, Easy difficulty would have a bullet guide ( like a dotted line to show the trajectory, whereas hard would have, maybe, invisible bullets or bullets that ricochet only once before disappearing. 4/5
Apparently the game creator doesn't realize real-life snipers aim for center of body mass. Tried several times for chest shots, but the enemies ducked, when they should have had a hole the size of a baseball in their torsos.
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