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Legend of the Void

Play Legend of the Void

Nov. 18, 2011

Rating: 1

This is not very important, but it seems like a good idea to me to put the updates you have already made in the "Updates" section of the Description as well as or instead of in response to the comments. This way, if your Top Comment ever get kicked off the top comments list, people can still see what you changed.

Developer response from violatorgames

Thanks, I've started adding important things there. I will also be adding a link to the changelog since it's just way to much to constantly add there :P

Mebas

Play Mebas

Nov. 17, 2011

Rating: 4

It's so user-friendly it's user-Unfriendly. The BLOODY popups scared me away.

Legend of the Void

Play Legend of the Void

Nov. 17, 2011

Rating: 1

OH! almost forgot: great game, 5/5.

Legend of the Void

Play Legend of the Void

Nov. 17, 2011

Rating: 8

SUMMERY: 1) i believe that grinding to get ahead of the curve is a fundimental ability in RPGs that should be respected 2) If you do disagree with my views on grinding, you should at least have a way to redistribute skill points/ability points so people do not screw themselves over and have to restart 3) If you decide to implement the ability to grind, put the respawns in places that do not obscure the path back to town, so people who do not WANT to grind do not have to, especially if the mobs level with you instead of with the area.

Developer response from violatorgames

Thanks for your feedback, I'm working on a way to handle #1, #2 will be added today

Legend of the Void

Play Legend of the Void

Nov. 17, 2011

Rating: 2

I cannot re-distribute my skill points for more protective spells, there is nobody to grind, and you have told us that if you added grind ability, then they would level with us, not only eliminating the point, but making grinding disadventagious, because i can only assume that the level scale is designed to take into account the gear of the player, and a grinder gets less high-level gear than a not-grinder of the same level due to position in the story. Therefore, my only real option is to hit my head against these 2 mobs until i get really lucky, with all my skills working the first time, them deciding to never or rarely attack my mage, me getting an abnormal amount of crits, and them getting an abnormally low amount.

Legend of the Void

Play Legend of the Void

Nov. 17, 2011

Rating: 2

In case you don't quite understand, here's an example: I started as a Mage. In the first battle, i saw that the people stand staggered, or in "Rows". Assuming that, like in most games with rows, the front row gets attacked first or at least more often, i decided to forgo Survivability of my Mage in favor of almost pure-necro build, with the theory that instant meat-shields could give me the protection i need. Now, i am stuck between the Old One Eye mob and the four normal wolves, being unable to beat either of them. I chose to get the rez skill in favor of the next summon so i could keep my good meatsheild alive, assuming they would attack him first. They do not. My Mage dies before the fighter almost every single time

Legend of the Void

Play Legend of the Void

Nov. 17, 2011

Rating: -2

I don't understand why you felt it neccisarry to make grinding useless. I mean, Grinding has always been a reasonable way to get past a point that you are not tactically good enough to do; The way you have it set up now, if someone makes "mistakes" in leveling up their charicter, so that they are not as strong as others their level, they cannot get past an area by becoming above the level curve; they would have to grind until they stumble upon a good configuration. Plus, there is no way to redistribute your points, so making poor decisions can result in a much longer delay than a grind would...

Sin Capital

Play Sin Capital

Nov. 14, 2011

Rating: 6

and it has a manditory loss. I knew to add the second person before fighting the boss, i WANTED to add the second person before fighting the boss, i T R I E D adding the second person before fighting the boss, bitch didn't let me.

Developer response from SinCapital

sorry for reply later. does it get normal now? any questions, please tell us. wish you have a good time in game! O(∩_∩)O~

Sin Capital

Play Sin Capital

Nov. 14, 2011

Rating: 130

... For such a simple game, it sure does have an obnoxious tutorial.

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 14, 2011

Rating: 1

Just thought of an idea for the Soul System. Make it so you need a certain streingth of soul as you level up; that way, it would sync with the current system. But rather than having all of the "trash" souls get "thrown away", instead have it be so you can still get their soul, but it is not as strong as you would like. For example, if you kill a guy who is just barely under the limit of soulsucking right now, you could get .7 or .8 of a soul, and if you take a fully-leveled endgame guy back to hunt goblins, you would get .01 souls every kill. They still HAVE souls, and it does not follow logically that you would get worse at taking souls the stronger you get. It could make sense, however, that a soul has different quality depending on how strong the body was; the Mind and the Body are linked, why not the Soul?

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 14, 2011

Rating: 4

Please increase the range of foes we can gain souls from to reflect the new exp curve. Also, a little hint on the dragon: Silence him immediately to prevent him from casting Regen, then hit him with everything you have before it wears off. If you would preffer to be cautious, every time Silence wears off recast; If he gets Regen cast then the battle requires a LOT more power/force to get through. Also, is there a time limit on Regen? It seems to me it was going to go the entire fight, which seems a little OP to give to something with the amount of HP he has...

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 14, 2011

Rating: 0

Maybe there should be a Rage mechanic imbedded just to break ties- Either the player or the computer (prefferably the player) consistantly starts getting +1 damage max/min per turn after 20 or something.... that way a tie is never a true tie, and you can progress in the game.

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 14, 2011

Rating: 1

Jeez, i have been fighting this dragon for the last half hour. I can see why Lethal got a tie last time. I think /I/ might collapse before Lethal or the Dragon...

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 13, 2011

Rating: -1

so... umm... is there a mute button?

Bad Eggs Online

Play Bad Eggs Online

Nov. 13, 2011

Rating: 24

They should totally make a new play style, one where it has 2v1 or 3v1. just so high-levels can show off. maybe have different versions for each: some where they have the same # of turns (play turns: a, b, a, c, a, b, etc) and another where they have rational turns with really rediculous prizes for the 1 if he/she wins (Play turns: a,b,c,a,b,c, even though it is a vs b&c). and an EASIER version (for the Juggernaught), where it is one guy with health accounting for the number of allies he SHOULD have. that one would be more for people who dislike allies, and not for showing off though...'cuse it'd work out the same as multiple people, except with less targets, giving the soloer an actual advantage. unless he sucks.

Focus

Play Focus

Nov. 10, 2011

Rating: 7

ANything requireing arrow keys to aim when time is of the essence is a bad idea IMO. I reccomend a mouse alternative to the arrow key/keyboard use.

Focus

Play Focus

Nov. 10, 2011

Rating: 1

Okay. Playing the Original, and it needs to be said. GOD DAMNIT, NAPPA!!!

Focus

Play Focus

Nov. 10, 2011

Rating: 0

Dogbert? This obviously isn't Dogbert. All Hail the Legion of White Kirby!

Pandemic 2

Play Pandemic 2

Nov. 09, 2011

Rating: 6

Okay, how does closing your borders prevent INSECTS from leaving the country?

Saturday Night Bloodfest

Play Saturday Night Bloodfest

Nov. 09, 2011

Rating: 3

Wait.... I won... Why did he say i was "Not so lucky after all"?

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