Found a minor "glitch" (It's more of an animation transition problem than a coding problem, i think.) If you hit the left and right arrow keys rapidly, you can hover and slowly move right. Good game, but it needs some level of threat (something more serious than falling into a pit), maybe a story/objective.
Uh. You may have a bit of a bug in the Elf page. "Elf Swordsman: They are the elite forces of the Elf, use bow and arrows to fight." Then why are they called Swordsmen?
Anyone else find it annoying that they need so much time to figure out what to do with the car next? As of right now, i'm approaching 800,000 farm simply because there is nothing to do; 2 guys take care of the entire wave, and everyone else farms simply so they can get some experiance and it seems a waste to use more than needed.
lol, space invaders. You forgot to copy a very important element though; if you destroy the guys on the sides in this one, they don't take longer to move downwards. They just go through the same motion paths, and it has nothing to do with hitting the wall or not...
p2) Orbital mines and Drones are a BAD IDEA. DON'T DO IT. If you want hilariously easy, go for 4 sniper rifles, max'd cooldown, with everything else in damage. This is the one that works the best. Reason it's not in part one is mostly because i didn't think of it at the time.
For those who actually want to beat the kong challenge, it's fairly easy if you go one of several routes: 1) Nothing but damage boosts and 1 dual machine gun, for the upgrades have damage>fire speed> health. Fairly easy game, with enough damage output to destroy anything you can hit before it's halfway through the screen. 2) Radio Plasmid Guns, maybe 1 damage buffer. Have only one of them spec'd speed, and the rest focused on damage; shoot with the speedy one, and the rest will have it's firerate. Warning: leads to a NEGATIVE accuracy score. 3) Damage and the starter cannon. This is the hardest one i've tried, but it should theoretically lead to a higher accuracy, assuming that you can hit everything. One shot, one kill, only to be used by the scoreseekers out there. Those are the only ones i've tried, but it seems fairly simple; you don't have to worry about more than this wave, so go for Dakka unless you want score. Then you should go for Massive Damage.
Comments from the full game (read as: Spoilers)
THANK YOU for making Slak not follow through on his threat to no longer wear pants into battle.
I love the concept of the pyrotechnic being forced to use ice.
The dragon you give us is HORRIBLY UNDERPOWERED. Slak is doing more damage per hit than it. In target-rich games like this, chars like the dragons should be doing increadible damage, with abysmal attack speeds. The damage should be so impressive that the dragons DPS is almost double that of Slak or the anti-armor units. This is because the dragons are not only more expensive than the other units, but using them in nonspecial circumstances would still be discouraged due to the fact that much of their damage would be wasted when they deal more than the max health of the average mob. They SHOULD be the right unit for killing that one sheep, rather than the berserkers though...
... This is friggn amazing... I hate you. You made a game good enough to bother downloading, and sold it for cheap enough that i'd pay it. Grr. Now, if you'll excuse me, i have to go not study.
im not sure what you mean