Speed seems most important, but I find on later levels the gold coin collection gets weird and less useful, and sometimes all sorts of things go off-screen for no reason. And then on the final page, the mass murderer buttons are practically off-screen too.
Fun, though.
Bloody hello, I did it. Don't know how.
Though the 6000 thing: apparently, get your air resistance on your top-level glider to 3%, keep your speed between 175 and 200 with your jets, and when you run out of fuel, wait until your height starts dropping before slowly bumping your resistance down to 0%. It doesn't go down easily - I had to bump it up a little, down a little, up a little, to try and get the right level - but it seemed to work.
Do you have to end the day with full health without having used hammers? Because after the first few days of each round I find it doesn't register a perfect game for having full health at the end of the day, and I'm presuming that's why.
I'm having a majorly difficult time of it - haven't managed to beat level 11 without carrying over yet. Can't help but think I've got the wrong gun or something, but I don't know for sure...
Nice, if derivative, idea, with some really pretty execution. But buggy as hell, definitely doesn't need so much memory, has unachievable achievements, gives XP that I can't spend, making me the worst person in my little party, and the combat system, especially against cities, is way too random and opaque.
The more I play, the more disappointed I get. My little guy doesn't need to be there after the first three levels, and the mobs don't get past the first third of the screen. The glitch where the guy appears on the other side of the screen is irritating, and the faults of the game outweigh the interesting ideas.
I'm currently letting it run without having to worry about getting killed. Fun idea, but if you do fill every slot, the game runs itself.
Now, if you started to have one less elevator than there are floors on the last few levels, then there might be a challenge.
Huh. Last battle, he maybe used his fist once. I was expecting him to use it more often - actually wanted him to, because I had five dryads and a couple of cannons left over from destroying the castle, so the demon was getting healed, albeit much slower than I was killing him.
But no, he just waited as my mana piled up and I sent Forest Guardian after Forest Guardian, Angel and Red Dragon after another. Pretty dull, actually.
Melancholic and sweetly affecting. For a low-res game it packs more of a punch than you'd expect. A good move in the games that make you think and feel.
And, shoot the dog from behind and the demon in the head.
Doesn't quite have the addictiveness of the first - I think that it ends too quickly, considering you too easily reach a point where the game's over. You only have to max out one or two things to get the win, and it makes a lot of the high-end stuff pointless.
Now, if more planets were added on top of it there's a high chance of greaterness.
I don't think it's rigged.
But I do not like that there's awards given out for no zilch games in a row, because they can only be earned by constantly restarting the game if it goes poorly. There is no chance of not getting a zilch, no matter how carefully you play, in several games in a row, and that's a large problem with the reward system, for me.