put the drugs away folks, this game is barely functional and isn't 5/5. Granted, "to each his own" - but come on!! A stick figure runs down the same hill over and over with a few upgrades to enhance the repetitive play toward no reward or challenge?
maybe add a checkbox to "Do not play this cut-scene again" to the bottom of each type of cut-scene? I watched some of them, but do I really need to see the clip about getting cash a dozen times?
I played until the last few waves without ever adding a Patsy to a mission. I thought I was, but then realized that I had to select "None" on the execute option and click "Accept". Maybe make the "None" button glow/fluctuate to make the selection obvious? Dunno, maybe it's just me.
I have little idea what I was doing throughout the game, but I somehow won. I think the biggest problem that I had was sifting through all of the details in all of the possible plans, when in the end cash and science missions were sufficient. The ending is hilarious (especially the discussion with the two soldiers before mastermind steps away). Nice game, even if it seemed like it was a constant juggle just to figure out how to play.
Something glitching in normal mode. Keeps flipping back to construction mode after 3 seconds of battle... went through a dozen levels and quit. Please fix!
Nice original design! A "destroy block" or "sell block" option would be nice. It would also be nice to be able to review the offensive spells before battle - fighting and reading/purchasing spells at the same time is unecessarily busy, in my opinion. But great game!
um "no peekaboos left" on level 2!?!?!? This is "majong" meets "dumb". Good idea, maybe. Not quite sure where it went wrong - maybe I worked too hard today.
"perfect balance" is a deceiving title. "leverage" seems more appropriate. instead of worrying about things teetering, just find places to lock a piece in to provide leverage for the other pieces. interesting game. soothing sound effects. rather boring after a dozen levels or so...
I like it. Played through end of wave 20 (wow, that was a long wave!) on Normal difficulty. The top baricade on the right side wouldn't repair after a few repairs - it just remained open - not sure if intentional or a glitch. I like having to pay for ammo - maybe pay something for barricade repair? Maybe increase cost of Sentry guns with higher waves or each time one is placed? Or not, was fun anyway.
Good game. Looks like a good candidate for an elementary/intermediate school computer lab. I found it mildly educational, though a bit repetitive to play. Maybe I didn'[t play enough, but it seems there should be some penalty for mis-diagnosis (like a law-suit meter or something that quickly increases with mis-diagnosis and decreases slowly with each correct diagnosis).
only played a couple levels beyond the portal. Can runes only be pulled while little portals are active? How do I save? Trinkets are odd: critical-hit trinket did nothing (one crit entire level), quick-draw trinket had huge impact.
Tried to pick up Lumberjack's axe after he walked away (message: too weak) - lighter not doing anything to axe (message: various "can't do that"). Is walkthrough wrong?
Panda doesn't support killing the guard, but stealing other people's property is perfectly acceptable and encouraged. At least the hypocracy is true to human nature...