@ReZeroX: The game DOES have a mute button. You can mute it either in the title screen or in each level, by clicking the mute buttons on the bottom-right.
Great game, 5/5 Stars. Only problem is that you can't aim your gun and you can't control in what manner the secondary shots happen. For example, the 3, 5, 7, ..., 25 combos all have a shot go straight right and never straight left. It would be nice to be able to control that, especially for when a ship to the right of a chain of ships is destroyed, and you want a secondary shot to go left. However, this would probably get rid of the one-button-only feature of the game (unless by holding Spacebar you would rotate the gun and secondary bullets clockwise until let go, but that would be somewhat awkward,) so the game is pretty much perfect as is.
Yeesh, this game is very repetitive. All you do is send units to the other side with no control over marching, staying, retreating, or changing the rows they are in once they are sent. And even if all you have to do to win is just use and upgrade spearmen for an easy win, that just means even more that it is both boring and time consuming. 2/5 Stars from me.
Yay, last badge for the Scared Stiff Quest! As for the game itself, it's a decent game from 2008, so 3/5 Stars. Problems with it is that it has no storyline or deck customization. Good points for it is that it isn't to heavily luck based. Just return to the title screen if you won't gain a bunch of points in a round, and you'll easily reach Lv. 30 quickly.
@ferryp: You can get the BotD within 5 minutes of playing the game easily. Plus, the badge is needed for the Scared Stiff Quest on Kongregate, so no point not getting the Easy badge. Hard badge on the other hand... well, it's hard.
Pretty good game, but some of the objects you have to click on, light the human right arm bone, are pretty small to notice you can click on them. If there's something important about something, you should be able to click near an object and move closer so the object and its surroundings are larger. Other than that, no problems, so 4/5 Stars from me.
Great game, perfect combination of thoughtfulness but not too having to click on the exact right pixel to progress. 5/5 Stars. Onto the next game in the series!
@DaltonRick: For today's Daily Challenge, you need to use 2|4 Glue Gunners. Their special ability will hit even camo bloons, and will pop them. As for MOABs, you need to use 4|0 Monkey Villages to attack them. Just make sure the Monkey Villages are set to attack Strong so that they pop the MOABs first, and that they the Ice Towers and Glue Gunners can finish off the regular bloons. And btw, you WILL lose lives. Just make sure you have at least 1x 2|4 Glue Gunners by ~Lv. 38 for the camo white bloons, 2x by ~Lv. 43 for all the camo pink bloons, and 3x by ~Lv. 53 for all a whole bunch of camo pink bloons. You will also want them covered by a 4|0 Monkey Village so the ability cooldown will be reduced. I hope that helps!
5/5 Stars from me, just like the other games in the series. Gameplay is just like the other Factory Ball games, just new combinations. If you liked the other games in the series, you'll like this game also.
Perfect game, 5/5 Stars. I love it when the Badge of the Day introduces me to a great game. The game has enough complexity to make me think, but not enough that it becomes a chore of just randomly clicking items with different combinations until something finally works.
If you're having trouble with the controls, clear the cache, close all other tabs that have Flash Player running, and be sure to use Firefox. I've especially noticed Internet Explorer has a tendency for "sticky keys."
@iceman_131: Because if the game is losing money, no one has any reason to buy it UNLESS they know of something they can do different that will allow it to make money. As a comparison, if you are losing money selling lemonade, no one is going to buy the lemonade stand and all the equipment unless they think they can add some ingredients, choose a better spot to get more customers, etc. so that they will make money.
@Toimu: There is a "SKIP" button in the intro at the bottom-right corner. Did you really think a developer would be evil enough to make us watch a movie EVERY time we start their game? : )
why not, keep pressed/clicked to trigger various effects, sounds good to me, didn't think of that. tks ;)