@hungamebaaj and TonyPlaya: Action Points are actions you can do each "day". Once you have used up the APs you will have to End Turn, with a chance that you will have to defend a city from an invading army, or you will lose it. @TonyPlaya: The 5 building limit means you can only turn 5 cities at one time to have that buildings in them. For example, you can have one Stronghold built in 5 different cities at most. You can't have a 6th city have a Stronghold.
Pretty good game, 4/5 Stars from me. Only things I don't like is that you can't "kick" the weakest members of your team off like riflemen and replace them with Marksmen or AA Specialists, and that you can only use either keyboard or mouse. A better control scheme would be having keyboard move your leader around and have the mouse control either where you are firing or where your soldiers are relative to you. Play Pikmin as a great example of that. As a minor note, I got the Hard badge and had only completed 36/100 missions, so you should make some adjustments to the number of missions, give more upgrades, or reduce exp/money gains from Playing or from Missions.
Ok, just got the Hard badge, which is actually quite easy, albeit lengthy, if you follow this strategy. Get all the upgrades, equip the rocket launcher and napalm wave. In the car, you can run over boxes, soldiers, AND BUNKERS without getting hurt. Only vehicles, explosive barrels, and towers will hurt you. While on foot, follow the same strategies as regular Play, and use Napalm Wave whenever a helicopter appears. This ability will one-shot the helicopter until you reach ~1400 m. After that, enemies Health will start to noticeably increase, but SO WILL YOUR OWN SOLDIERS. After ~2500 m you can stop following the strategy from normal Play, because soldiers by then will have enough HP they can be run over by cars and have airstrikes done on them and not die. All you have to do is make sure your leader doesn't get hit and collect health packs to regenerate your team's health. Rate up so others can see this!
The ending I got for Chaosmaster was this: A narrator says, "And that is the story of Dorlak", A child says, "but if that is true why do we have a moon?", Narrator says, "Dorlak spends his life constructing an artificial moon to replace the one that Celestia sacrificed". Never mind the awful grammar, but when did I AGREE TO SACRIFICE A MOON?!
@TobyJoeBuscus: Week one should end on Day 7 after you: 1. Click on the sun and sleep, and 2. Click on the box and then the scroll and then follow the prompts.
@charlesartbr: Be sure to report that to the developer as a game bug. @Yarzen: Try checking Kong forums. If you don't see anything there, create a thread and post there what you just posted here. Kong personal and other players are helpful, and someone there should be able to help you within 24 hours.
Oooh, nice, the developer updates the game and also tells you in-game that it has been updated and what the updates are. Great job, I like it when game developers continue to improve their games.
@red_beard_neo: Your probably giving it a lower score now because this game is more than 4 years old, so compared to more recent games it is bad, but back when you played the game it was average.
Great game, 5/5 Stars from me. The difficulty ramp-up from one stage to the next was perfect, and the storyline was also wonderful. A few suggestions for a sequel: have each weapon have its health, movement speed, range, shots per second, and damage per shot listed both in the menu and on the field, have other buildings resource generation listed in the menu and on the field, and have values added for the technology upgrades that don't have them already. In short, have more information on things in the game listed.
Great game, 5/5 Stars. Thanks to sakkra for the info on the location of the hidden squares in the levels to unlock the bonus levels. I did find one bug however. If you click "delete save data" and try to start playing again, the game locks up and you have to refresh the page.