"so I know HOW to beat 14... but I just can't get the red to hit the crate hard enough. this is stupid. " I was doing the same thing. You want the ball up top to hit the red spring, so it'll bump the little thing the silver ball is on.
GAH I wishing blocking was consistant. The high roller badge should be moved up to impossible, honestly, it seems like only in three-hit mode does blocking become a 50/50 chance thing. I can score perfects all day in the campaign mode but can't block a punch in three-hit.
on level 10 climbing the first diagonal area I randomly lose when I'm not even pressing the arrows keys. I'll be sitting still and just poof I'm on level 9. The levels running together are really annoying, maybe a fast (half second maybe?) transition screen before you start moving and dying on the next level would be nice. Currently rated 2/5, if you want me to come back and retry and rerate after an update shout me.
nice concept but terrible execution, the levels required far too much "min/maxing" i.e. absolute perfection and/or thinking beyond the puzzle into a twitch-action thought pattern, which I just don't have. First several levels were neat puzzles, although not knowing you could make a jumping boxman when you were falling was annoying. After that it got ridiculous.
game runs extrememly slow for me for some reason, cannot give rating or earn card... gonna go see if any other games do it, could possibly be just my machine...
the anti-smoking thing is a parody of how every stick-sniper game using a smoking man as the target because they have almost no other way to differentiate him from the other stick figures.
meh, my bridge components like to randomly not connect to each other. Like I'll build a solid walk, and test it, and they're connected at the joints, and then I'll attach a connector to a completely unrelated joint halfway across the level, and then those two walk pieces won't be touching and the whole thing falls apart.
right, I was saying they learned from the popularity of TD on Starcraft and made sure to include the customization options we needed to make our new map types in Warcraft 3. The open scripting made it possible to make all kinds of maps, plus the sheer number of TD maps... I really wish I could find my Frozen Throne disk.
technically Starcraft started TD (it was turret defense then, and VERY basic - you couldn't customize or upgrade them), but Blizzard learned from that and made WC3 and then... Tower Defense took over the world...
the problem with taking a breather is the time-limited challenge (which doesn't count when you make it to the last wave and get overrun by super-fast monsters that take 3x as much mana as the next-to-last wave to banish and then DIE).
oh no... it got badges that are longer than most endurance/impossible badges... can someone point me toward a place that teaches how to transfer save files from one site to another? I've done everything for all the badges, but not on Kongregate, this game was actually the one that got me looking for a new game site, that's how I found Kongregate....
well, I tried adding something to it to stop the every-third-comment from being "why did I lose at 100%?!?!?!?!" but it doesn't seem to have taken, everyone else skipped my addition.
1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. 17.keep it alive 18. the progress bar rounds so that 99.5% shows up as 100%, you don't win until you actually reach 100%.
wish I could sell/close buildings or especially build the same one twice, right now my restaurant is just slowing me down... could use a market or just nothing there instead. Awesome until your market is upgraded though.
david_87654321 - ever used a slow tower on a TD game? Same principle here. Put resturuant in first slot and it slows down a group, lets your shops handle a few less at a time. Usually the last group it releases all leave happy, since they have a little less money and no one else to try to compete to get in stores with.