How about an upgrade that allows you to buy one commodity through Trade Posts while selling another? Also, to Caravan one item to orcs and another to elves at the same time. Orcs need both wood and stone input and can only farm one at a time, meanwhile to actually get achievement points Elves need to be fighting Phoenixes but need Books...
@thickmilkshake Ents don't kill per second, they only attack when they can win - basically they add sqrt(enemyCount) to the number of archers you have, so you'll still need Hives or Druids to get the count low enough your Ents and Archers can win.
I'd love to see a way to advance enemies automatically. Like, even with an auto-clicker I can't beat harder and harder enemies since increasing enemy level turns off Auto. I just want a way to scale up and earn Achievement Points while idle.
Hmm... the only problem with that would be if someone set it to auto-advance when the max level enemy is really easy, then come back half an hour later and find that all their soldiers have died. Or perhaps it should only fight when expected losses are 0?
I don't think I've ever said "upvote so everyone can see" before, but this question seems to getting asked a lot even though the answer is in the Updates tab. Apparently he is working on a part 3, updates on his FaceBook: https://www.facebook.com/LucasPaakh/
the piglet and his magical "I don't even have to get close to the thing I'm ramming, I can hit it from across the map" is the thing that finally made me frustrated.
I impressed the King on my last day, and did everything I could for the rebellion... but I'm his official advisor, not his murderer? Should I NOT have impressed him? I thought getting in close with him would let me become the night...
@szaryobywatel and wottlebuffaloe - 120 hours is the max offline time. It stops counting after that, and you only get 120 hours of production when you return regardless of how long you were away.
Game doesn't launch for me at all. It only gets to "Downloading data" screen then throws "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
michanforever - the little X's in two columns between the click button and the resource list let you set which resources to sell and chests to open, just un-X the box.
stuck at Hogquartz, can't get books to finish making the school, can't backtrack to get books. Had 10k+ paper but not allowed to craft books here, can only convert them from Tons of Books T_T
Ton of Books should give you 72 book stacks, which can be used to create the library rooms, which in-turn make the schools. If you make too many of one kind of school, there is a deconstruct button that will demolish the school back into its components.
Oh, bleh. Refreshed, forgot to log in on another page to break my Kong connection, it reported stats from my "testing" save rather than my legit save. If deleting high scores is a thing you can do, feel free to clear mine. Just a note - this run ended on a "Not enough memory" error, even though I was on low quality and not running elemental upgrades or multishot/bounce/rapid fire, so while that's a lot better (I made it to wave 234!) it's still not totally fixed. Players with more time than me will get this far quicker than you think ^_^
@Selva - Interest per wave is most powerful upgrade. It works with the % resource boost, so saving up for a few waves while you're set up gets ridiculous quick. Your cash per wave and your cash from kills and your cash from having all that cash, all getting multiplied and compounded repeatedly for five or ten waves leaves you with more money than you know what to do with - so you spend enough to be set up for ten more waves and invest the rest back into interest and percentage resource boost...
Interest per wave was not intended to work with the resource boost and has been fixed by XmmmX99. Additionally the new max interest you can get is 5% instead of 10%.
I'm loving it! 5/5 However, there are some options that would it make even better... Auto-skip: Option to skip a wave when enemy count hits zero. Auto-upgrade: Option to check off upgrades that will be automatically purchased as soon as you have enough resources. Lower quality mode: option to decrease the number of particles! I've got 32gb RAM, and still get a memory overflow error if I call multiple waves at once. I'm guessing it's because elemental attacks spray particles everywhere, plus killing a bad guys breaks him into dozens of particles... that plus multi-shot, rapid-fire, and bounce can send my particle count into the hundreds of thousands when they're packed in tight.
Thanks, I am currently working on all the performance related issues. Don't worry, the memory error has nothing to do with your system ram. It's some browser/WebGL conflict. The game reserves 256MB of memory at the start but I think it overflows when too many enemies/particles are on screen at the same time. Please check out the quality settings in the latest version if the problem persists. (I wrote the auto-skip idea down.) :)
@bobon123 I think I've seen maybe one week ever when more than two of the games of the day were Unity, and you can make up missing one Shiny Kongpanion (actually, two now, I think) with quests. So if you get all the non-Unity Badges of the Day, you should get all the Shiny Kongpanions. Even if you don't get them all, you should still get the Shiny most weeks and can still get the normal Kongpanion every week.
the tutorial blocking out the mute button was really, really bad. The entire house wanted to break my computer. So I just clicked as fast as I could until it let me shut it up. My computer was turned up fairly loud to hear Markiplier in another tab....
Saving still doesn't work for me, using Firefox, get a "can't connect to Kongregate" message every time I load the game despite chat working fine. Can't prestige, it just clears the game.
Hmm... the only problem with that would be if someone set it to auto-advance when the max level enemy is really easy, then come back half an hour later and find that all their soldiers have died. Or perhaps it should only fight when expected losses are 0?