@mattman22 They're used mainly for making items in Chapter 3 and likely beyond that. As is, in Chapter 1 and 2 their only use is to sell for gold. I'd suggest saving them for the most part because there's quite a bit to make in Chapter 3, especially with the potions you can make.
I know the answer to this question is going to be painfully obvious, but how do you break the tumbleweeds in the first level? I've tried with what seems like every weapon I can get my hands on, but they all pass right through.
Anyone know what the total number of guffins are? I have 8, just wondering if that's all of them. Also, I'm with brohocho. If I can fill up my tank after only getting two fish that's a bit of a problem. Nevertheless, great game. Quite relaxing.
@JaceDraccus The levels you sited don't have any cells with an odd number of connections, ergo ezzellse is still correct. It is mathematically impossible to end on an even cell when there are cell(s) present with an odd number of connections.
Has anyone actually beat this game? I'm up to chapter three, but the amount of grinding I need to do to stand any chance against what I'm fighting is ridiculous!
Okay, I've only tried one song and it was a classical piece but it seems that the objects you're going for aren't actually generated by the music playing at all. For what this game is, I hope I'm wrong as that'd make it pointless.
You know, the more I look at the hard puzzles, the more I realize you can actually do some of them without guessing at all, it just takes far more effort with your thinking than practically anybody would want to bring to a game. For instance, In-Jan (which has nothing to do with the puzzle oddly) can be almost completed with standard techniques, it's just the top part that becomes impossible. Eaking a little more logic out of your brain you can climb the sides a little and actually get the second circle. Beyond that you would basically need to prove that the spacing of the remaining runs only works one way (which it does), but to actually do that without continual testing would involve proving it using a technique called induction which in most cases is incredibly overkill to bring against a flash game. Still, for the masochist (me) it is possible to do with guessing. Chameleon, Cherry, Smoke Pipe, and Lemon still remain impossible without guessing as far as I can tell.
I thought this was a platformer that was holding my hand too much, then the tutorial ended and things got way harder. Stuck on 24 right now and loving every minute of it.
While I agree with the top rated comments, whiteboardwar has one complaint from me: the descriptions of the units. At least try to use your fringe science terms in a way that's remotely close to what they actually mean/do.