Suggestion: Provide me with a hint in regards to what I need to do to get out the "You Lost" screen that I ended up in during my first jump in the tutorial and cannot out of agin.
Nice game. Some suggestions for the note taking system though: 1) Enable the user to remove a hint again. 2) When I accidentally add a hint on top of another, don't replace it but move the new hint instead to any free corner. 3) occasionally I need more than four spaces, i.e. if possible provide a way for me to do so.
Just tried Level Select for the first time, hoping to be able to use it to catch a VIP I missed while idling. How disappointing that it does not support that.
I would prefer some kind of visual indicator in which direction to look for the VIPs, as I have missed several simply because I was unable to find them in all the commotion.
I would prefer some explanation what I am supposed to do with the cubes that have partial circles and smaller circles with attached lines. Managed to get by some with trial and error, but that isn't much fun.
"massive amounts of packs no longer causes slowdown".. Ehmm.. It's definitely better now than it used to be. However I was still waiting about 2-3 minutes for my 100,000 packs just now.
@Fordesoft: I would recommend turning off the card buy animation for purchases in quantities of 1000 or more. The animation currently makes such purchases very very slow and nobody will want to look at the resulting cards anyway when buying in such quantities.
Prestiged once early on without it making much of a difference. Since then I keep wondering when I will ever have to prestige again, as the game does not ever seem to slow down. So far it seems as if prestiges are completely optional here.
Iron Mine does not seem to work. It says "Adjacent Cards consume no wood". Yet there is no difference in wood consumption if this card is preset or not.
Looks like a nice game. Unfortunately there seem to be glitches with the border detection algorithm. A few minutes ago I got stuck in the forest and could not get out anymore and now I am stuck in one of the houses. I don't believe I should have been able to get into either.
What is the reason for this game to hide my mouse cursor? I could understand if it was in full-screen mode, but as is there will always be other stuff on my screen requiring my attention occasionally and not knowing where the mouse is then is annoying. Please reconsider this.
Any chance that you might keep the Sokoban around somewhere when you "remove" them in the next patch? While I agree with the rationale I would still like to be able to figure out how to finally complete them.
In case this helps debug the key issue I mentioned earlier, this looks like also monsters show up on the wrong side of the wall sometimes: https://imgur.com/a/tWOSHDr. I would look for a rounding error in the calculation.
Since I don't seem to be the only one wondering when I can finally transcend, here is something I found in an old thread:
Nov 29, 2014 9:45am - RazielAnarki:
Hi! You have to have some newly discovered bits for the transcend button to be enabled. The first bits should come in as you hit about 10^15 total unit production :)
Fixed it, that shouldn't be an issue anymore. Thanks for the feedback.