"Cost: Not sure. Look at the upgrade and see if it is colored in".. Well, they all are colored and clicking on any ot hem doesn't do a damn thing.. I probably don't have enough cash, but this isn't nice as there no longer seems to be any visual indicator that an upgrade is available now.
One additional small comment to what I already read below. While I can modify the monster path, it is a bit annoying to me that I cannot do so for the point at which they enter the black cube. Either provide a visual indicator that this black cube border is special somehow or preferably tweak your path finding algorithm to handle all points on the cube as possible entries, thereby enabling me to move it around as I place towers.
Yes, I understand the graphics for the Gold mine (what you called black cube), is not very intuitive. The entry point indication is very subtle. In next iteration it will be made more clear.
Given that the "full screen" does not seem to be working at all it is really annoying to not be able to see the complete popups. For example the game seems to want me to use a mount somehow, but the button to do so is below my window bottom, i.e. apparently impossible for me to use.
@tbiz How about an option to hide all heroes I am not currently using? This could reduce the large amount of back and forth scrolling when levelling. Of course an alternative would be for you to automatically level my selected heroes, which would be even better.. :)
Why do I keep running out of things to buy with Qubits after only a day or two? Will I be getting more Qubit quests or do stored Qubits contribute in some other way? It would be nice to know.
It would be nice if we could click upgradable characters directly from the fight results screen, rather than having to click twice to get to the roster first.
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Why is it that my Wild Gloves (green, level 5, +8 strength) sell for more than my Wild Gloves (green, level 5, +8 strength, +8 vitality)? That seems counter-intuitive.
Another way to look at the slow click animation issue junior555 mentioned below may be that they are blocking everything else. I would not mind for them to continue to be slow, if they could become asynchronous like we are used to from other games, e.g. if I could open my gold mine and upgrade stuff while the animation continues it's thing. Of course an option to disable the animation like I had suggested before may perhaps be easier to implement.
bug: Clicks generator upgrade button in Red Lab is highlighted as available for purchase even though I have insufficient materials. Available: 8.5m purple and 24 red. Required: 7.68m purple and 50 red. Obviously I tried to purchase anyway, but without success.
@Blooroth With so many claim buttons hidden in windows, it would be nice if you could add some indicator when each of these claims is available. I believe I have seen other games do this for example with a red exclamation mark on the appropriate icons.
@Blooroth Tried your game after the latest patch, which claims to fix most lag issues and unfortunately at least for me in Firefox beta I do unfortunately not notice much of a difference. The lag continues to be just as bad as before.
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For what this is worth, I find it interesting that the game decides to not auto-replace my Level 37 Bracer (Accuracy 79, 2*Attack Time -0.2) 406k with a Level 147 Bracer (Accuracy 32.5k, Physical Defense +1.88k, Attack +1.84k, Physical Defense +955) 46.7A. While this may well be the right decision, I would be curious to know how the game decided this.
Yes, I understand the graphics for the Gold mine (what you called black cube), is not very intuitive. The entry point indication is very subtle. In next iteration it will be made more clear.