I suppose that last comment wasn't terribly constructive. Okay, the shots need to be more powerful. Everything short of full power is pointless. The gravity needs to be reduced, which would also fix the shot power issue. The rotator things... suck. I'm sorry, but they are just far too unpredictable to be any fun at all.
The Spanish Inquisition could have used this game as torture. "Win one game under par and we'll let you free." A neat idea, but it is criminally difficult for the most infuriating of reasons.
My biggest complaint is the fact that upgrades do not work retroactively. You can't upgrade units you've already built for some reason. Scratch that, my biggest complaint is that the unit AI is dumb as hell, and I often have to sit there, waiting for my units to decide to attack/repair something I just told them five times to target.
An interesting concept, but it punishes players for acting first, by causing them to lose points for taking new cells. It was far too easy to just wait for the AI to move in for a cell, then send half as many of my own after them to take it from them without wasting any troops. Perhaps if you didn't actually lose the units that you send to the neutral cells, it would be a little more balanced.
I liked five differences better, only because this one felt like it was resorting to cheap tricks to up the difficulty. Still a marvelous distraction, and I look forward to the next one.
The game lags up at the same places, no matter what detail setting I have it at, which causes the clones to lag and completely desync. Other than that it is a marvelously thought out and executed game that I enjoy immensely.
A fun enough game, challenging, though it's pretty repetitive once you figure out that you can just move in one direction and fire backwards for 80% of the game, only occasionally having to change trajectory.
Not a bad game at all. It starts off slow enough and paces up accordingly.
I think my only problem was how easy it was. I beat it on my first go and only lost one guy, who was later resurrected using gems somehow. The final boss was interesting, but I didn't like the fact that I lost my uber-gun about five minutes after buying it.
It would have been more fun if you'd integrated things learned in previous lessons as well. Kind of like a "here's everything we know so far" type of thing. Tag would have been a lot more fun if it were possible to change the variables of play like you could in episode two.
This game was fun, at first. After I took the first capitol city it became criminally easy. I didn't even move the hero but once after that. I just went to the city, initiated combat, and did something else until the killing sounds stopped. Another problem was the copious number of items you get and how time consuming it is to sell them all.
All in all it is a decent game. If something were done with the difficulty curve it could be really fun.