Finished the game, and I can only find one complaint, which is that I couldn't go back to try out old puzzles once I was finished unless I wanted to do them all again. There was one that I didn't get the star on, and I wanted to try it again.
A great addition to the series, and I can't wait to see more. It's also rather interesting to see the crowd reaction to being "in on the joke" as it were. I'd comment on the secret character, but everyone and their mother has beaten me to the punch.
Brilliant game. The puzzles were intriguing, and never irritating. The story was interesting, and piecing it together at the end was a great way to close things. I wish more games could be this intriguing.
A great twist on an old game mechanic. The boss fight is a little bland compared to the rest of the game, as it requires very little critical thinking. Some of the puzzles were really out there. My favorite was "i love mouse!"
Awesome stuff. The concept is very simple, yet it remains compelling up until the very original boss fight. Finding a way to add even more challenge (obstacles that go back and forth diagonally, or something, boss fight where you control one or both of the side walls.) would add a lot more to the game. Keep up the great work.
Needs a UI of some sort, at least to be able to reset things. While the puzzles don't require that, it would be nice. The physics are screwy in a really fun way, though it can interfere with the precision you sometimes need. Making more use of the pulleys/water outside of the puzzles that introduce them would be nice as well.
Overall, good times.
Pretty fun. The lack of progression in the amount of ether you get makes upgrading less systematic. Whether that is a good thing or not is hard to say.
I've seen it done before, but this is quite artistic and nice. As to the people who like to find ways to cheat, congratulations on missing the whole point of the game.
My only real complaint is how weak your turrets are. All it takes is one of those little centurion looking worms to swing two or three times and I'm down a turret; and on a boss level, forget it.
There are other minor gripes, though. It would be nice to know what towers do before buying them. Something a bit more than just the rate of fire and damage. Also, the sound effects wear out fast.
Other than that it is great. It's a neat idea with solid programming. I played it more than a few times, which is more than I can say for some games.
I demand the public flogging of the designer of level 19. It's a good enough game, but the difficulty curve and the sheer aggravation of some of the scenarios you find yourself in make it one I would never play twice.
Marvelous stuff. Some of the puzzles were a little misleading, though. On the red planet I spent like fifteen minutes trying to get the big guy into the planet's mouth, on the yellow planet I thought that the moons landed because of the evidently useless rock on the planet. Stuff like that detracted me from the game, but otherwise it was absolutely marvelous.
The reduction in points on new squares is waaay too fast. I love how if I get a square instantly (it spawns on top of me) I get 1000 points, but if I take better than three seconds I get 75. If that gets remedied, you've got a pretty interesting and fun game here.
Interesting, I guess. Very simple, but there's not really any reason to play it. It would be better if there were perhaps time limits, or levels with obstacles. Also, it would have been more engaging if the spoon were solid at all times.
Not a bad game, but its appeal is limited in the same way that games like Boomshine are only entertaining for so long. Some slightly more relaxing music would have been nice, too.