Favourite tactic: Chip away enough creeper to be able to put a blaster at each emitter. Laugh at puny creeper. Build relays to totems and be sad the maps aren't larger.
This is insanely hard when there's a varying half to quarter second lag on the space bar.. Especially "Three hops extreme". CPU is on 2%, game quality is low. :( It's a Lenovo T520 with an i7 and Nvidia 4200M. Should be beefy enough to run a flash game? :o
Burrrr! The badge of the day reminds me how completely awfull it was when I completed the game. Then the badges were added, and I actually completed it once more! I thank the gods that I don't have to do it again for the daily badge! :D
Poor dev. All the top comments are about the intro and how much people dislike it.. It does suck but come on, it's a great game! I love this kind of games.
I was happy I read the warnings about things being really hard to find before I got started. It helped make it less annoying. I had to resort to the walkthrough half way in, however. Meh, 3/5
Nooo... NOOOO! I was eight missions in and my computer crashed! Now I'm back to the beginning! Could you PLEASE, for the love of unstable computers, add auto-save..!
Right, all clicks, all shields, 4.27e+21 starting points and 6.15e+22 points to spend. I think I'm set for glory. Net goal: 1.00e+9001. Too bad the scoreboard won't go higher than a signed bigint maximum.
That was an amazing experience. At times I felt like my choise was the perfect one for the story line, even though me making a choise isn't something the creator can anticipate. Captivating story!
There were some strange things happening on Hostile Rocks and Enemey Empire. 1: Money went 0 and thus unlimited. 2: Random battle lost events on enemy planets which set pop to 1 and the planet became uncontrolled. Any enemy fleet was still there. AI became more passive after that. Also it never ever made a huge fleet. 3: (all maps) Suggestions: 1: Fleet size cap (or other means to bring a little more life to the field). Making one 200 ship fleet will conquer anything. 2.1: Ability to set transfer treshold to 1 ship so I don't accidently only queue 24 ships on a support-planet and they just sit there instead of planetjumping to my frontlines. 2.2: % (or slider) transfers so I can have transfers to ie. three planets, with 10% to one, 30% to another and 60% to the third. 3: Auto ship construction. 4: Bigger field of vision: I always have the planet bar open which makes me feel limited with the imo small viewport. 5: Increase font size in menus slightly.
6.1: More than one opponent, which may war on eachother. Opens up for alliances and trade. 6.2: Bigger maps with more planets. 7: Colony ships should carry more than 1 person. 10 maybe? I colonized a hazardous planet just to loose it two seconds later because that one guy drowned in the ocean. Also on friendlier planets one person is fine to incease pop with.. 8: As with ships, auto transfer of resources with available freighter, which returns to origin planet after delivery for the next load. 9: Mineable fields (asteroids and dust clouds, for example). Mining-vessel goes out to mine, comes back with load to origin planet. 10: Planet independant research as an option on the research panel, the planet with most res is picked to host the research if enabled, instead of selected. Finally I'm sorry there aren't linebreaks in this.. :>
K4n0p1, more like screw the saw blades and invisible blocks! Damn you floor 33! Damn you to hell! The only consolidation is that the blood stays between deaths.. More red paint, please.
When hovering an item to sell, I'd like the colour to be kept. I accidently sold a perfect item that way, cause I didn't notice. A better idea would actually to let the highlight take the colour of the item. So the text turns white as it does now, but the orange box is either gray, green, blue ect. depending on item rarity.