Can't we just make it so cronies are automatically removed after association is broken... I found two people that are cronies from my old life already and it angers me that even when i delete them they can still see who i am.
FYI: if you continue to do this, you will be banned from the game. You are kind of circumventing an intended feature of the game and making it worse for everyone else.
Q, when i lost the elections as PETA i chose to be here, can i have HENREH deleted and have PETA, or, even better, if it's possible, keep PETA in a queue for when HENREH dies?
because even though they are in favor of the bill i don't think they'd like people taking bribes all around and ruining the reputation of the party as a whole
I think I designed it with the rationale that most aligned bills only loosely apply to your party, so your constituents might care if you're getting paid for it... whereas they wouldn't necessarily care otherwise. If you're getting paid for an in-party bill they of course don't care since your motives don't seem at all spurious.
There should be riot shield where you could shoot with secondary only after you buy it, and you could put it in front of you or on your side. Would make the Classic games a little more tactical
I'm thinking of a cross-game suggestion. A custom mission where a lobbyist gets paid by a Clout player to fake their death on the next Assassination Attempt that occurs on that clout character by bribing or other means. The Clout player then has the possibility to change nicks, and all investigations, scandals, and current Clout will vanish, including Clout Tiers, but they manage to keep their items and abilities. a nice saver that would require coordination between lobbyists and clout polititians and would cost a lot, but to this effect, it's worth the money.
The effect of this is too good and would make money too powerful. There's also not much reason for a congressperson to approach a lobbyist about something like this.
Based on that theory (fun fact: i also thought about that before) nothing is random, they're just determined by parameters we have no idea of. However if you mix a constant key with something "random", i'd still have no problem with calling it a Pseudo-Random algorithm, even though i agree that there's no such thing as a pseudo-random output with this model of algorithms because if there's something random in the algorithm it changes things completely and the output is random due to that.
That's not how random number generators work. Nothing is random, so how do they mix something random with something not? If they already had a random number, there would be no generation of anything.
Oh, you don't use cookies...Thought you did. My mistake. Algorithms nowadays are way safer than they were before...I also realize what you mean with your view of Pseudo-Random, I mean, if something is generated randomly, okay, but they are different from pseudo random numbers, atleast in the generation part, as it involves parts that are predictable, even though the output isn't. I guess that makes it Random numbers and Pseudo-Random Algorithms instead. Even if you use the standard Kong API for logins there's nothing wrong those days because the random number generated is probably HUUUUUUUUUUGE to even be bruteforced alone, unlike PHP in 2010. My comments were a mix of doubt, impulse, and worry. My bad.
Putting anything client-side for an online game is usually a horrible idea due to how easy it makes hacking. And again, either a fair die and "pseudo-random number generators" are both random, or neither is random. In theory, there are truly random events in the universe, but they could also be predictable based on things we don't yet understand. But we don't actually use those truly random events for any games of chance in real life.
Yeah, I could do that. Though really, why were they your cronies if you hate them so much? 0_o