18 levels to go, and I must say that it's one of the best puzzle/platformers I've seen in awhile. I love the animation, and lasers were a nice addition too 5/5
Also, and sorry for double post, I think you meant to make the first medium badge an easy one. only 10 medals? That's creditor, pig molester, pervert, berserker, fatty, learner, slime splatter, squire, greedy cat, and fat cat. Not exactly hard to eat a burger or learn a new skill :/
If you didn't like the fapping arm comment, then you probably won't like the "I think I just lost my rectal hymen..." comment. As per me, these hilarious comments add to the game. Each to his own. My complaint: No badge for beating it on epic? </3
Solution to resource gathering: a cheap (maybe 30 gp to start) unit called "worker" or something clever like that, possibly that would cost 1 of each resource whose main purpose would be to gather resources
great game in the works here. what I would like to see is a points system, not with upgrades, but points that you could use to give yourself extra forces in battle. Say for killing x ships, you get 3 points. Fighters cost 1 point, destroyers 3, and testudons 7. so you could either bring an extra destroyer into the fight, or 3 extra fighers. Also, like Dethonator said, keeping your men from the battle before. Also something to think about would be an experience system where ships would get better as they ranked up. This could work alongside the "bringing ships you saved previously into the next fight" idea where the experience they gained in one fight would be carried over to the next so that you could have veteran fighters that you, as the player, may make it a priority to protect.
also, (and sorry for double posting), you NEED to make a way to see the achievements you won in-game. Besides that, I still strongly dislike the series as a whole. The concept seems not to have changed in 7 games. I'm still leaving hell to chase down someone who escaped in a reincarny portal. Just like I did in game 1. and in the mini-games.
Greg, didn't you learn from the last Castle Wars? that get 5 wins in multiplayer one. You know, the one that was near impossible because everyone would quit when you were about to win?