sorry for posting so much, but I have to say, I love some of the sarcasm in these games...I said "No, don't bother" when asked to put the warding stone back and rather than something short and crude, I get a long, sarcastic paragraph about saying "farewell" to it XD I loved it!
it's okay gordon. books were my last invention. all the airplanes and steamships and skyscrapers were made by rote. also, I had trees before I had ferns, which is not how it went in real life
made it to the end at 850k points, 21st score overall. Now, let me thank you developer. Thank you for making a hard game that you don't get babied through the whole way, as we are so used to in these days. Brought me back to older games where there was some real difficulty. For that, you sir get a 5/5
Just a little nitpicking: Once a unit's BASE damage reaches over 100, the third digit gets cut off a bit. My huscarl at 210% base damage after a few levels has a base of 105, and I can't see the 5 completely.
From the description: "Featuring a brand new campaign, the return of advanced hero units along with a whole host more Protector III is the final game in the Protector series. Strategic defense gameplay with a great RPG twist."
This isn't the final game?
I have to agree with twilight dagger. I just thank god that sonny stopped with 2. flash games don't need sequel after sequel. I'd prefer to see original content rather than a shinier new game that we've all played before (although, I will admit, Protector IV does a good job at not being a Protector 3.5)
scammy: I don't call it art for the face value, black&/full color it offers. I call it art because it does what any other painting/novel/movie/etc. would that would be called art. It speaks to you in ways that make you think deeper about what it presents to you
Nariniana is soooo annoying...even after you take out their heroes, they have so many long ranged people that beat your line of sight it becomes nearly impossible...they can shoot at your people and they'll stand there and take it