So since releasing the game from beta, we can no longer do precise putts? 90% is the lowest power? That's a really weird change...I was going to rate 5/5, but I have to lower it to 3/5 unless I just find out I'm doing it wrong.
I have to say, this is probably the best AI I've ever seen in a game. Very real, still difficult. I love how some enemies will leave you alone until you attack them and how others will gang up on the leader. It's quite perfect.
Can we have a different spot for the clear bombs button? A lot of times I've double clicked reset or misclicked the prime button and it cleared the bombs instead...
I wish I didn't get a better wait score for cluttering my lobby, but rather by matching floors and walls aesthetically and picking similar and well placed furniture rather than getting points for displaying all the furniture, ya know?
Not original like I was hoping, but good enough. Also, there's this trend going on where people don't like to have to pick up the coins. It'd be nice if you automatically got them.
Can someone post the requirement for unlocking Solid Snake? I already had it beat when I loaded the game and it won't retroactively add for some reason. And I just got the hard badge.
I notice that the level display while you're playing a level is off from the map because the level 1 on the map displays as level 0 when you're playing it.
1. Make walls bouncy. It sucks watching the plane in the top corner of the screen simply fall off without getting to hit anything. 2. Make the charge meter based on number of kills, not time the enemy spends dying. It feels too luck based to get another shot as it is. Kills would be more standardized. 3. Paratroopers shouldn't bounce so much. They're harder to hit in the air and can easily block you from completion of a level. For this reason upgrading the planes makes it more difficult in some ways until you unlock the bomb pants.
FIXED