Sorry, it went over 1000 characters. I also had this to say: Overall I'll say it has potential. It's a refreshing take on a VERY tired concept. But these minor annoyances really add up to a displeasing experience. As of now, I'd give it a 3/5 as it's a solid game and coded well. But hey, that's what beta is for.
Well I'm ready for my downvotes...*sigh* Starting again with the rage faces. I sincerely hope they won't be in the final product. For someone whose artwork has become almost iconic on kong, I expected a little more than that :/ I can look at the thumbnails of your latest games and say "Hey look, a new nerdook game," just by the design of the main character displayed. Second, the "obstacles" as I think they were called by the How to Play (which I can't find a button to access anymore,) aren't so much obstacles as they are entirely random combo destroyers. An "obstacle" I would expect to have knowledge of and the opportunity to dodge. I suggest rather than cats randomly fly up out of nowhere and claw down your combo, at least have a flashing red arrow warning of their coming. And my third problem is that I can't check off the "how to play" menu to never show up again, as I read it all on day 1. That, coupled with my inability to find it now after the fact annoys me.
Now whose idea was it that delete should be the key for replay? Replay starts with R. R is not otherwise used. Therefore, R sounds like the obvious choice.
Nice tactics :)