Yeah this game's difficulty IS pretty inconsistent, with some of the levels super hard and others (even not beginning ones) super easy. Still, the concept is great and it captures the best elements of, say DTD, without the irrelevant complexity or time commitment of that. I like it a lot!
5/5
So what's the trick for the last guy? He just sits there, never moves, and periodically blows up my castle. I obviously can't kill him before he kills me, so how do I make him not attack?
Parkel: I have a much worse computer than the one you described and the game doesn't lag for me at all. Try updating flash, or drivers, or running a spyware scan. It's not the developer's fault you can't maintain your machine.
Seems like it wants to be Jumper (or maybe Jumper 2) but the controls are just a little too sloppy for the precision required. Sorry but when the hit detection is ever so slightly off and when the space you have to land on is exactly the size of your body, well, you get my point.
rossmckxtreme: we should stop complaining about faults? that's the POINT of a comments section. there are serious problems with this game, there was serious laziness committed while making this game, and it should be pointed out.
The game is not rigged. If you play just like the reckless cpu, you'll get the same results as him, give or take. Just because this game doesn't cheat IN YOUR FAVOR doesn't mean it's rigged.
Pretty fun, but I found a bug. I played an Enforced Silence card on the second turn of Mission 10, and it stayed for the rest of the game. Nice enough (I had creatures out and he didn't, so I won) but kind of silly.
Why do people keep putting physics engines on games that don't need them? All the wobbling is, is irritating. You took a great game and made it pointless.