This game is fun an addictive. As of o.22 I am still getting the glitch where a game will end with two people still alive. I would like to see a wider range of weapons before beta Perhaps replace heavy mortar with a ball that would roll up or down hill. Maybe even nerf the mirv and buff the bounce shot.
It seems like there is a strong possibility that I am going to have to shut down my computer for a good portion of the Thanksgiving window, because I will be traveling and my laptop battery does not last very long at all. I guess this ends my reign at 2/3 place.
I really like the character design and the gameplay has a lot of potential. The simple controls are fun, but I wish they were more responsive. I wish it were longer with more depth, and a little more thought out.
You need not even post a blank comment. Just hit the button to direct you to the next page of comments and then hit the previous page button two or three times until it turns grey.
Having accumulated about 60 days of playtime so far I definitely think of this as an endurance game. More playtime than anything aside from multiplayer games such as pr2 or disputed galaxy back when it was up. Chances are that kong would never give such an award to an idle game though.
@lordofgeeks Whiner or not, what he said about the crappy controls, terrible hit detection and bad level design were legitimate and well placed criticism.
On second thought, this game does have a few pretty severe flaws that only become evident after extended play. The object detection is lacking, so sometimes you will not pick up a key or coin when you go over it. It is not always responsive, and some clicks will not place blocks. No other objects to block it, just won't put it down without multiple clicks.
Great game, ingenious. The animations actually add to it. There does seem to be a glitch where if you click on a different block and immediately try to move two blocks will move at once.