At 6:27 I saved and refreshed my browser. As quickly as possible I planted three xp plants from left to right. I then dropped fertilizer into the middle plant three times as quickly as possible. I then held fertilizer over the leftmost plant until all of the first plant finished. The rightmost plant was the control. The results were as follows:
The held plant on the left performed identically to the control on the right. It was almost imperceptibly ahead because it was planted first, but progressed at the same rate. The middle plant with dropped fertilizer finished before either the left or right plant made it halfway. Dropping fertilizer seems to be the key. Now is anyone willing to test to determine how many generations the fertilizer lasts and if the effect stacks?
I have been testing holding it there, both holding the mouse button down and also while right click and clicking offscreen to have the effect of holding it down. Neither one seems to make it go any faster over the duration of about half an hour or so. I concede that this might be because of some lasting effect of dragging and dropping the bag, so I will test Heliarc's method next.
The last bag does not work. Granted it is supposed to look at fertilizer, but it has a definite price on it and no matter how I click it no amount of money is subtracted. I've tried dragging it, clicking it, placing it various places, and using it when I first plant a given plant and no money for it is subtracted.
I think painful was passed because he didn't refresh soon enough to take advantage of the plants properly. That and I am pretty sure any more than 1 of the same plant causes them to grow slower, so having two xp plants makes them grow at half speed. I think the people that passed him figured out that you go faster with one potion plant, one xp plant, and a quest plant.
Anyone else getting some generalized glitchiness? Bullets passing through without hitting, bullets hitting but not showing on screen, dying with health left?
So... the idea is that someone found all of the nearly identical games like this too easy, and then set about brainstorming how to make them harder. Of course the very best ideas they could imagine were to have someone else shoot for you but make them so horrible that one must manually aim with a clumsy toggle, having enemies routinely spawn right on top of you, and of course dying when the display still shows several bars of shield just in case you were waiting for a better time to recharge. Not to mention the rather unique take on the English language. Horrible game all around. 2/5
I like how this game evolves naturally. The sword upgrades make the spice pretty much necessary, then the spice stacks to make it easier to have spice on constantly. I would still like custom armor and pets. The pets don't even have to do anything, you just pay for them and they follow you around.
This game sucks. There is no quest, there is only idle. You should have to do stuff in order to earn the right to not do stuff. Perhaps start out with epic gear and lose some for every level gained. Maybe by level 30 you shouldn't have to actually do anything.
It was a pretty fun game. When it came out. A couple years ago. It is still buggy, it is still poorly designed. I like the random violence and some of the weapons had need gags, but that is about it.