I like it to an extent. Those who have played idle roller can tell that this is just a reskin with a new theme. A lot of people would have preferred you update idle roller instead of completely abandoning it to work on this. I can't see myself playing this in the background as much as idle roller, this game doesn't give you as much satisfaction for progressing.
There is no excuse for not having a fully working auto save system. This is exactly why no one uses unity anymore, it is outdated trash. Despite this game not having a working auto save system, it has horrible memory leaks which directly lead to crashes that will wipe your progress. 1/5
i know about unity webgl problems (but autosave was a surprise even for me). game code was completed 2 years ago (code was for unity webplayer) then i began to wait graphics
Game is on the front page of Kongregate yet it's getting no love from the developer. I'm up to transcend 20 I think now, and the game is more a chore than it is fun. At this point, it takes leaving the game open all day with offline ticks active the whole time. After a few transcends, progress almost 100% becomes all about the multiplier. The colors are bland and annoying to look at anymore. No customization, poorly optimized, bad balancing. Please update the game or just tell us you've abandoned development.
There are only 5 buildings. Wood, stone, ore, market, barracks. No buildings for leather and on. Leather and up resources are just for buying and selling(playing the stock market so to speak). More than likely no future updates as developers have abandoned support for this game. Put all points into production, combat is useless.
The battle system is a disaster. Based entirely on luck and the losses either side take are proportional to how many troops you have, not how much damage the other person does. For instance, if you have 100k troops going against 100 troops, that should be an instant victory with really no losses. But in this game that battle would result in your 100k losing something like 5k troops just from the proportional kills. It's absurd.
Belive me it is not only based on luck. You have to understand the best way of selecting proper units and that find bast ratio between units amount. Anyway we know that battle system sucks a bit... :(
Another shabby idle/clicker game with absolutely NOTHING new to offer the genre. Only this one has more flaws than most others. A game that was so forced in development that it didn't have any sort of testing phase to see the obvious bugs. Looks like it was thrown together with free graphical assets. Waste of time, 1/5.
A pathetic attempt at an agar.io rip off. Game is outright terrible. Played for 20 minutes, didn't see a single other person. No tutorial or instructions of any kind. Is put together with what looks like public domain artwork. 1/5
For new players, know that this isn't a good game to put time into. It rarely gets updated, and from dev responses it's looking like it isn't getting updated again. End game progression is broken, you can't beat the game in its current state. Abusive dev behavior punishing players for asking about game updates. Game offers no unique features besides disgustingly unbalanced PvP mode. At least 25% of players can't even play due to constant crashing that is also being ignored.
Another copy and paste p2w monstrosity. These side scrolling auto path games are literally the exact same games, just different graphics, item names, and storylines. I'd bet this game even has the exact(stolen) code from all the other games just like it. This game takes it a bit farther though, it has something like 20-30 features that you can dump premium currency into. Even the features are the same as other games, just different graphics and names to avoid copyright. Same code, same formulas. Not a single thing unique that this game offers from the hundreds of others just like it. The worst part is that barely anyone plays from Kong. This game is cross platform so even thought it just came out on Kong, you get thrown in with people who are already weeks and months ahead. 1/5
Lol @ the IOURPG dev response saying the game isn't p2w. The gap between paying and free players in this game is massive. I'm of the longest playing, highest level f2p players and I literally do less than 5% of the damage of some heavy paying players that have been playing the same amount of time I have, some have been playing even less than me. Even people that have only spent a little, I'm doing maybe 25% of their damage. The game is headed by a rookie developer who has the math skill of a toddler. Their has literally not been a single update since the day the game released that has included formulas, that hasn't had to be adjusted because Ray has no clue what he is doing. Every other major content update is just another money pit. This new expedition system is a complete joke. Been playing for a year and a quarter and I can barely use it without diamonds.
The devs are trying so hard to defend themselves and pass this off as a new, ground breaking game in the genre. This game is a p2w, copy and paste clone that offers nothing new. These type of game piss me off to no end. The ONLY reason they exist is for the whales who spend on nonsense games so they can dominate a few little kids that still play. If Kong were run by the playerbase, these types of devs would be removed overnight. Misleading trailer, boring gameplay, auto path, premium system that expires. The expiring premium system has to be my favorite part. 1/5.
Dear HollowedHearts, this is not simply a "copy-paste" game, we put our hearts into it, update the game every week, fix bugs, pour our hearts into it. Also, the people from our team and working for the game are familiar and are fans of the Naruto universe. We are trying to bring fun to our players. :)
I take a lot from comments. Reading through the comments for this game, I see a lot of negatives. Especially about an energy system, which off the rip makes me want to close the game. Seeing reports of long standing bugs/glitches that are being ignored doesn't help. Browsing chat, it seems the dedicated players defend all the negatives, while the realists confirm the negatives. Tried it for a half hour. Not good, but not terrible. Probably won't continue to play though. 2/5
Game is fun for a while then the cash wall hits. Specifically at map 8. Until then, you fight 1 5* card. Starting on map 8, every single deck has multiple 5* and the rest 4* cards. It's a joke. Either you grind for weeks on leveling up and getting rare cards, or you spend money. The hidden level hard difficulty on map 6 is also a joke, the difficulty of that spikes far beyond anything else you fight up to that point. On xbox they offered a free month of live for the first 100 to 3 star the first 6 maps, I believe they did that just for that one mission, because they know barely anyone will beat it without spending cash. I'm lv 33 and log in daily to do towers but I know I won't progress any farther without snagging some 5*s. It was fun for a few days, but now it's awful.
On xbox one we have plenty of users hit that and we are so glad users love this game. As for difficulty of the game, I personally believe that Games here on Kongregate is much easier than on Xbox One, since Xbox One has less functions than web games now. So take more time, don't rush for it. Sometimes, just chitchat with your friends in game, you don't need to pass the level so quickly. Thank you for the feedback.
Even though it is clearly a plague inc ripoff, it was a decent time waster. You need more original aspects. It's one thing to copy the genre of a game, it's another to copy it's layout, animations, stat list, upgrade path/tabs, etc. Almost nothing about this game is original, just redone with a different them. It's not an original game, it's a derivative. 2/5
Just a small upgrade to the first game. It says idle but it's one of those games you play for an hour or two then never touch it again. It has no incentive to grind since no new features open up later on. It's the same thing from the moment you start until you close the game. I love match 3 and idle games, but this wasn't a very sustainable design. 3/5 for a fun few minutes.
Amazing. The people who are pointing out the games flaws get downvoted so the dev will never see them while the upvoted comments are the people who say the game is perfect as is. What a disgrace.
I'm watching every comments, and I will answer when I'm ready. I saw some upvotes you told like, but I don't know why and who did that. Thank you for your feedback.
Good for a start, but the red coin upgrades need work. The first 3 are good, the remaining 6 are completely useless. Really auto jump is the only necessary upgrade. After 2 additional friends, you never have to spend another red coin, which makes resetting also counter productive. To give resetting any use, you'd need to make it give red coins based on something like gold accumulated per run, as opposed to a small set increment. Good game but does need work. 3/5.
I seriously concerned to change existing values, but not to do it and added new features. This game need more work, you're right. And I will try. Thank you for your feedback.
i know about unity webgl problems (but autosave was a surprise even for me). game code was completed 2 years ago (code was for unity webplayer) then i began to wait graphics