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HonoredMule's Comments

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Bloons Tower Defense 4

Play Bloons Tower Defense 4

Jan. 30, 2010

Rating: 0

It's really hard to like this game while the save is broken. Early levels just get way to tedious to repeat so much.

Endless Migration

Play Endless Migration

Dec. 29, 2009

Rating: 0

Beautiful and awesome. Beausome.

Infectonator : Christmas Edition

Play Infectonator : Christmas Edition

Dec. 26, 2009

Rating: 0

Much better, thank you.

Civiballs: Xmas Levels

Play Civiballs: Xmas Levels

Dec. 16, 2009

Rating: 0

I normally like puzzle games, but this feels way too much like work.

Infectonator!

Play Infectonator!

Dec. 13, 2009

Rating: 0

You can collect coins on the title screen and tutorial that count toward your game.

Level Up!

Play Level Up!

Dec. 10, 2009

Rating: 0

The sluggish camera/direction response is very annoying.

Perfect Balance 2

Play Perfect Balance 2

Dec. 08, 2009

Rating: 0

What is 's' rating? Good or bad?

Dale & Peakot

Play Dale & Peakot

Dec. 01, 2009

Rating: 0

Need arrow keys. Poor lefties have to mash the spacebar with their palms--it's even more awkward than using the right hand for keys 6 inches left of center.

The Company of Myself

Play The Company of Myself

Nov. 28, 2009

Rating: -1

Mute, please.

My Pet Protector

Play My Pet Protector

Nov. 24, 2009

Rating: 0

Battles are insanely tedious and you can't even click-skip the pointless animations. The whole thing might as well auto-resolve since magic is useless and you don't even have the option to flee.

Copy Cat

Play Copy Cat

Nov. 22, 2009

Rating: 0

Gets very tedious very fast.

Copy Cat

Play Copy Cat

Nov. 22, 2009

Rating: 0

candystand.com: most annoying intro ever

Tower of Greed

Play Tower of Greed

Nov. 22, 2009

Rating: 0

Jump is severely broken. This sucks.

Sniper:Year 2

Play Sniper:Year 2

Nov. 18, 2009

Rating: 0

Mute?

Adventurous Eric

Play Adventurous Eric

Nov. 13, 2009

Rating: 0

Looks like fun, but it's a pain.

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 18, 2009

Rating: 0

@Ettera: Hey genius yourself--this is a single player game. How on earth is allowing players to type swear words--which by the way are still legitimate words, and will not be broadcast to others--supposed to invite a lawsuit? Last I checked, all lawsuits around "inappropriate" content revolved either around exposing it to those don't want it or censoring it in a way that violates Free Speech. Even in multiplayer situations the software designer is not held responsible for user-generated garbage.

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 18, 2009

Rating: 0

Game screws up if you type too fast, (in excess of about 70 wpm, characters start getting dropped). I spend a lot of time typing, so I'd know if I were actually missing the letters myself.

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 18, 2009

Rating: 0

Game doesn't recognize nearly enough words, and to add insult to injury, trying to use a word not recognized leaves a mess of characters to erase before starting over.

Picma

Play Picma

Oct. 16, 2009

Rating: 0

Er, I mean "...making them bold enough to clearly see."

Picma

Play Picma

Oct. 16, 2009

Rating: 0

Instead of wasting so much space on artwork and obstructions to the actual gameplay, author should have focused on making the game board actually fit in the screen without hiding numbers, sliding them around, and making them too faint to clearly see.

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