Found a bug: I wanted to cast the Teleport spell on an enemy but I didn't have any free open cells to port it to. I only had one cell open besides the enemy, bit that was a trap, so it was not free. I can't therefore cast the spell on the enemy, but I also cannot cancel the spell, which gives me only the option to reload the game. Thus, I loose all progress. Which is sad, considering I had 70K coins in my pocket.
Those ranged Goblins that appear from Dungeon 6 and onwards seriously need a Range-Nerf. I entered a floor with 70 health and was killed before I could reach that Gob because Monsters kept blocking my path and he happily threw axe after axe, even though he was on the far side of the dungeon. PLease give thema set range, like all squares around him or 2, but not the whole dungeon. It's a bit ridiculous when you have a good run and you get brutally slaughtered by those things just because you can't reach them.
Either the Dungeon 'Rune Pass' is glitched or I broke it. It shows NaN remaining Treasure and Enemies and when I enter it, all I get is a Black Screen.
You know, I don't want to sound stupid, but...was that long maintenance not supposed to fix all those bugs? As far as I could see, that maint didn't change anything :| I'm still encountering all the same bugs as before.
@JSilvis The reason you may have been downvoted was because you didn't like the huge amounst of text. That's fine and all, but you do know that this is not a mere shooter, but a RPG-Shooter? A RPG usually has a lot of conversation and text in general. Can't have a good RPG without enough Conversation, just need to deal with it.
The Comment section of a game is NOT a FAQ or a Guide. In the comment section you write short reviews, what you like, what you don't like, things that can be improved, and so on. If you have any questions, you can ask them in chat or the Forums.
The Game is good and all, but the VERY limited Ammo compared to the mass of enemies you have to fight is bullshit. Ammo crates from enemies drop way to rare for any of them to be really effective, and completing the Challenges is nigh impossible for some. Sorry, but I can only give 3/5 because of that.
The Dragon is STILL way too overpowered. I'm only Day 13 and it already deals up to 1,5K dmg. It also has way to much HP to kill without the Divine Edge. Dragons need to be nerfed; again.
On Level 11, if you take the Jumpy and just walk left and jump on the block and continue pressing left, you can fall out of the screen and from there, in the water. You are then stuck and have no way out except restarting. Just thought I'd let you know.
Pretty average game.An indicator on how much cards are left in your stack would be nice. Also, lacks some music, but that's fine I guess, people can listen to their own music without trouble then. Overall, 3/5
Dragon Spirits seem to stop working after a short amount of time; they won't be fired anymore. I'm not sure it's just on the highest Rate level, but this problem definately occurs since I got it.
Hehe :)