*At 12:00 AM* "Okay, everyone.. I'm going to bed... Er, in 4 minutes when I have enough Energy for this mission." *5 minutes later* "Okay, everyone.. I'm going to bed... Er, in 3 minutes when I have enough Stamina for this War fight, don't want to waste that."
@zoo86 Ehrm, nice grammar and spelling, there. ifound, emeliy, gerrn, 'the jims greer', jims, reltive... lol. This is how it should have looked: "Dude, I found Emily Greer, Jim Greer's relative." But I digress.
Psuedo, I love your extra work and all, but... You were the developer of the MARDEK series. I loved those the most - and supported them - so I have to ask. Are you going to continue that series?
Hmm... I read the badge's description, where it said "This can be done on any difficulty setting," and since I was here for the badges, I went to easy mode. It didn't count any of the levels I completed. Anybody else have the same problem?
The best way to kill the raze soldier on the final Alien Campaign level: Get Adrenaline rush and invincibility, then follow him around while he kills himself. After all, you both have the same amount of lives, so even if he kills you and himself, you might be able to get the upper hand.
Helpful hint for any level: If you have a Creeper Maker, it disperses all of its creeper (if it is on "charge" mode) when it dies. If you charge it up for a while, but don't want to use it away from the enemy (That wastes a lot -- it seems to go everywhere BUT in the direction you want it to), you can send the Maker into the area where the enemy Creeper is, even better near an emitter, and then when it dies it will swarm the entire area with 7.5m+ (Assuming you saved it to full) of creeper. Works even better with 60m storage; you can basically wipe out the enemy from the inside by doing this and it saves a LOT of time.
NOTE TO KONGREGATE ADMINS (Especially you, Greg): The badge added to this game has not been working properly, some have had to refresh, but others, like me, have not gotten a badge at all. Look into this, please? Note to players: Just submit a "missing achievement" entry with all of the levels checked off or the "You Win!" screen.
KILL BONUSES THAT AREN'T GIVENS: "Assassin" Headshot from behind. "Surprise" Burrow a shredder and hit them on the other side "Direct Hit" Explosive weapon type direct hits "Splish Splash" Non-explosive weapon's splash kill "Reflection" Reflect a bullet w/ a katana "Show stopper/Show Off" Kill an enemy w/ a flag/while holding flag "Slasher" Katana kill "Hot Hot Hot" Let fire kill an enemy "Haunted" Kill something after you die "Embarassing" Golden Mauser kill "Chill Pill" Hail Storm bullet that bounces 3 times "Disco Inferno" Kill an enemy while on fire "Mine your step" Land mine kill "Capture King/defender" kill while capturing on Domination/kill one that is capturing "Juiced/Rad" Kill AddisonR/JuiceTin "Survivor" Kill an enemy w/ 1% hp "Speed shot" 35 mph+ kill "What was that" Kill cloaked enemy "What shield?" Kill enemy with 20%+ shields "Corpslosion" Kill w/ grenades that are stuck to a corpse "Thanks!" Use static field and have somebody kill an enemy w/ a reflected bullet
I have a few possible badge ideas. Easy badge -- Complete the Human tutorial level. Medium badge -- Complete the Human Campaign. Hard badge -- Acquire every weapon (Except for credit cannon). Hard badge (Almost impossible with the last level's difficulty) -- Complete the Alien campaign.
Oh wow, it's finally on Kongregate. It only took a month and a half. Other than that, I played it on AG and loved it. Instant 5/5 on here. Also, to add to GorillaBaby's comment, for "Oh Hai Kitty" there's a launcher on top of the iceberg in the middle of the map that takes you to the secret. Be careful -- once you go on that ledge, your health will drop rapidly because of environment damage. For "I Hate Nature", it's best to use the Shredder gun as it can drill through the entire foliage and do a lot more damage. Also, for "reach for the sky," you have to shoot the .50 cal at the moon, not just at the sky. I did it in one shot.
I think that for the price of the Mystery Upgrade, it should do something extra, for example if we have the Turtle we should be able to shoot it a few times to launch it higher, if it's the penguin we should get a bar of fuel back, or have it have a glider that's at least somewhat aerodynmaic, and the hedgehog have little bars that shoot him up into the air again, or something like that for all of them.
Thanks!