Eh, why did this get a badge? I did this game in 2011, but .. wat? I suppose it could be like Mastermind: World Conqueror, but there was at least an explanation there :l
By the way, if you wanted to ever defeat the security demon (It's incredibly rewarding; took my party from 19/25/21/18 to 21/27/23/21 and the after-fight dialogue is hilarious), note that you can only do it on your fourth warp or earlier. My party was Gloria/Elwyen/Solaar/Mardek. Gloria cast Null Air, Mardek cast Morality Block and Shield (all on everyone). Elwyen used Ballad of Balance (Goznor Magic Shop, secret shop area) to prevent normal attacks from killing everyone, and Solaar normally hit him with Viper Fang (Lifewood treasure chest, with a Rogue Fairy trapped in the chest it's in) and the Poison+20% reaction. Solaar Spirit Grafted whenever anyone needed mana/power/whatever and attacked whenever poison "ran out". Poison deals 3000 a turn, and it heals 100 a turn. Unfortunately, you get a Gold Warport Pass for defeating it, so you can't do it again (But you get to keep the original ticket! Extra plot item! Hooray!)
@Demon_Wulf The numbers you are using are a "net" of an actual dice. Look at the two dice in the picture hint provided to get the full picture of what a dice would look like. Then, imagine building an actual 6-sided dice from the net.
I did the fourth level (I said open the door... it took you time.) without getting rid of the mistress, and it wouldn't let me finish. Bah! Oh well, I guess that's how it was supposed to be, but it was still funny.
Cosmic Monoliths may give you massive EXP, but they take a godforsaken amount of time to kill. I spent probably 20 minutes to attempt to take down a pair of 2 of them in Space at level 29, trying to level up to 30. Every time one of them got within one turn of dying, one or both of them healed for 18k-45k hp, and the same attack that healed them ALSO debuffed my accuracy, and they were already too terribly hard to hit with 15 evade. THe fact that they can buff their evade MORE doesn't matter due to Dispel, but Lock On only can be used on one ally per turn, and can be dispelled by one of their hits, as well as reduced by their healing hit. I would strongly suggest NOT trying to kill Monoliths for exp in Space. Kill the Hydras instead, they give a ton and are 10x easier.
@TheTanker423 Most of what you mentioned are very small. While I would agree with your fifth point, it's certainly not worth lowering the rating or anything for not being able to choose 2 stars for all of the choices or whatnot. It's not a big deal (and neither is organization to be honest, but that's a decent point), and doesn't detract from the game itself.
If people are complaining about their savefiles being lost, it's kind of your own fault. Every game on kong gets saved to a file in your computer called chat.kongregate.com. You can find a file for a specific game, copy it and put it somewhere else, and if your savefile gets lost, just put the one you copied somewhere else back in its original spot. You might lose some data depending on how often you back up, but it's better than nothing.
@suffy You have to discover all of the covert operations of the enemy. This requires a 5-star rating on every level around each of the three covert operation levels, which you can't see until you get it. Just get 5 stars on everything.
@Ridesdragos You make a wall of tar (it does slow it down, and slow enough acid won't go through it) that angles left a bit and then you save a bit to shoot acid away/make a safe black platform above the acid near the button. Then you jump and grab the acid spewer pill and done. It's not easy.
I actually love this game. I favorited it back in 2012 and am revisting it, hahaha this was FUN. 222 seconds is my current record, now I remember why I like it.
I wish we would choose only a target area for a unit to shoot at. If I have a mage who is supposed to weaken enemies for my other units, I don't need them redoing the buff 3 times on one enemy, I would rather that every unit get it as they pass by. Also, if I want to make sure that some of my units get exp because they'll need it later, but are farther back in the line, I can limit what my farther up units can do so that I can ensure they do, or something like that.
Protip: If you need to do capture something fast (if you don't, forts will wipe out the jellies as they pass by, etc), labs have incredibly high speed sends, so you can pile all of your jellies into a lab and then send it past with minimal damage, rather than using the lab for its "intended" purposes.
It's been slow lately, so we're looking to badge some older games that slipped through the cracks.