It reminds me of "My Pet Protector" with each game having unique things. I think it would be better if the didn't die and fall down UNTIL your attack hit them, its a little cheesy.
I don't get the "heavy attack", "attack" and "light attack" system. I can (with a 1d12 weapon) attack for 13 damage with a normal attack (because of stats) but also use a heavy attack and only do 3 damage, then use a light attack and do 5 damage and then use a normal attack and do 1 damage (after the 30 times I missed overall, of course). I think that based on your weapon and stats, it should show you what damage you can do with that kind of attack, or have the lower 1/3 of your possible damage be light attack, the middle 1/3 of your possible damage be a normal attack, and the upper 1/3 be heavy attack. I don't know, but it is really weird.
Hmm. Dryad armies can attack while I fend off any guys that get within arrow range. When I get an army of 50 dryads, nobody gets past the castle LOL epic.
If you are having trouble: On the later levels, save up about 3-4k mana then storm about 10-15 of the unit all the way on the right (for humans, it's paladin, elves it's protectors, etc) then storm dwarves after you have 15 of them (with 3-4k mana, your regeneration should allow you to have unlimited dwarves). If they make a counter attack, the paladins or whatever will smack the melee units upside the head while the dwarves finish off the castle. If they kill your paladins or whatever you have, you are basically SCREWED unless there's only a few of them (which there won't be).
DAY FIVE. Go old-school with eight flare guys and then use the rest of the resources to make two implode guys to get the first waves with day one and day two guys. Save up until you have eight implode guys guarding while your flare guys get the easy ones. You may want to spend some resources on flamethrower guys, but that is your choice. Build four beam guys, then a mix of implode guys and beam guys. Keep your finger on the repulse button if some get too close. Sentinel will be your best friend for the last ten waves or so. Just keep making more implode guys and more beam guys. On the last level, use sentinel and ship's beam thing. As soon as you can after the time is up, use the sentinel and beam thing and always keep your finger on the repulse button.
I think that if a person dies, they should be ressurected at a cost, and that you SHOULDN'T get gold for them. It was annoying because I had 2 people die against the dragon after getting to lvl 16 because I didn't press "stop" fast enough and they died. Missed getting platnium because of it. If you have something that ports you back to town at 0% health it shouldn't cost anything though.
I'm guessing Rage quit = die, then quit don't restart, and I KNOW bukakki is have 20+ enemies on the screen at one time, and adventurer is visit the sites
Worst moment EVER in survival: I went as normal to kill guys for a wave, but then one of the tanks hit me. I went flying towards the tank and then one of the other tanks shot and hit me AGAIN. I flew toward that tank (which doesn't make any sense, if the explosion happened on my right side, why did I go flying to the right??) while some mortars were shot. One of them hit me and I flew some MORE. Next thing I know I'm on the right edge of the screen and all of the 4 heroes followed me (as normal) As the enemies were playing ping-pong with me, another wave started !!! Those eye things came at me and blew me sky high and off to the left. The wave followed and shot at me, but not before killed the four heroes. I got the bukakke achievement (which is have 20+ enemies on the screen at once) and found myself running back to base to charge up and get more ammo and heal but before I could, a tank hit me and the whole process repeated until I died and lost UGH I was doing SO WELL too :D
One problem: If I upgrade a tower, no matter how much I spend (even if it's 300 for an upgraded artillery), if I sell it I only get the sale if it was a basic tower (I'd only get 45 for artillery whether I spent 50, 150, or 300)
I don't get it. I played a level, set up a defense, and all of the guys ran back into their little entrances and were never to be seen again. ???? I didn't get XP for them either. Were they scared or something?
While a lot of the BUGS have been fixed, there are some things that could make it better (like an options menu in-game that you can change settings or quit level). There are some buggy times now and then, but for me they don't last long.
I know it has nothing to do with the developer (so don't rate the game down!) but thiss would be awesome with badges (win the game, wave 5 in survival, buy all upgrades in survival, etc)