Flagged for not giving credit to XKCD.
Even if you had done, its not a great game. Put decent physics in, more tetris-like movement and you might have a pretty nice game - a challenge to set the blocks up so they all balance and then get lines without knocking it over. Could even be a really good game for badges if you fix it up.
But first, give in-game credit to Randall for the idea.
Needs some very major improvements:
1) Water-restarts should be based on depth in water, not time in it - on 1:6 I kept being reset on the water gap, simply because I didn't take a very straight line across.
2) Water restarts shouldn't put you so far back on the track, put the car a little bit before where it came off
3) Water restarts need to reset orientation of the car. Plenty of times I've either been pointed at water (and thus another restart) or in the wrong direction on the track
Other than that, game isn't too bad. but those water parts REALLY suck the fun out of the game.
Ugh, survival is hard simply because of the arm hurting-ness you have to go through... By wave 25 my arm was killing me and I had no choice but to let them kill me ¬¬
Tower targeting is terrible, towers are very imbalanced - combined, they make for an absolutely terrible game... 1/5 ... You should seriously have play tested this before uploading, it screams out that nobody every touched it before us
Bug where you can't reload a weapon if you switch weapon whilst reloading. E.g. I use all my rocket ammo, switch to pistol whilst reloading rocket, when I go back to rocket, it won't reload (happens with any combo of guns though) ... kinda broke my game where I had all weapons like that, 1/5 for epic breakage
Not sure if this was intended or not, but I can go from lvl 0 -> 4 in a skill for 40 points, but it also costs 40 points to go from 3 -> 4 in a skill... maybe you should fix that? If you want to get decent skills at the beginning, just do the same level a couple of times without skills, then jump a lot of levels :) ... But nice game though, 4/5
Never mind... right-click and press next works on any level... Concept is good, but some of the questions would certainly work better with a proof-reader who's first language is English... 2/5 for concept
Stuck on 20, tried the numbers in Italian (with/without spaces) and I'm stuck after that... I think the name (Gaius Caesar) may have something to do with it, but I'm not sure what
Another point... why does an enemy will full hp do the same damage to me as one which would die in 1 shot? Damage done to your camp should depend on the opponent's hp
Other annoying things after playing a little... You can't see what the current wave is, plenty of times I've wondered, "why am I doing no damage to these guys?"... Still annoyed by the music on the map screen... Map screen defaults to the top right on exiting upgrade screens, change this to be your last position... The achievements look like I've already earned them, make the gems see-through if you don't have them, or not there at all, don't show benefits of them either, that ruins it a little... spending all your upgrade points in a hero at the beginning really ruins the game, it's over before you face waves in the double digits
Never mind, you decided to put it in the game, but not on the map/main menu... very annoying... Also, why have to press "u" to upgrade, when upgrading is free? Unnecessary work... Also, why helicopters in a medieval style game? Just ruins it...
I died, but inbetween dying and the menu appearing a shop appeared (one of the portals in a level). When I pressed the "load" option on the menu, I started in the shop. When I left the shop, I was in a level except there are no enemies.
Also very unhappy I've lost my save, had finished the game and got all the ships, yet now I have to start all over again to get the badges...