either pick one irritating wait factor or the other; using BOTH a wait in game AND an energy system will simply make your game uninteresting.
suggest ditching the wait in game function. it's pointless.
also, some control over combat might be fun; swtiching modes to offense/defense or something like that.
some of my attacks (regular) are doing absolutely no damage against opponents that are level 1 and have no shields or special dodges. this just started today.
"Ichthyic, the player that places first the card always uses his skills first.. so you should only play a shield or dodge when you're the first one playing!"
it's the attacker that gets to play their specials first. it hardly makes sense to be the attacker, and expect to defend first as a skill. sorry, but no.
when you first introduce a new world, the worst thing you can do is force players to try and rush through it. so, first off, remove the timer. no reason for it. second, world needs more detail; feels very boxy and unfinished. third, put down the keyboard controls for movement. fourth, for some reason, my mouse loses focus after playing for a while, and I can no longer steer properly.
Hmmm. thinking about it, because this was at first a project for school (reason why it feels so boxy and unfinished) and I had to put a timer, and I think it will be good to remove it. The keyboard controls will be removed and I'll put the game in english. For the mouse bug, you can try to click on the screen (out and then in). Thank you very much for the feedback!
when you select the max health upgrade during endless mode, it should bump your current health up to your max health. you shouldn't have to wait for 50% of that health to regenerate. makes it pointless.
ok.. so half the worlds are just "night" versions of the same maps. so there really are only 4 maps.... this game is a decent concept, but it's more like a sample than a full game.
Hmmm. thinking about it, because this was at first a project for school (reason why it feels so boxy and unfinished) and I had to put a timer, and I think it will be good to remove it. The keyboard controls will be removed and I'll put the game in english. For the mouse bug, you can try to click on the screen (out and then in). Thank you very much for the feedback!