Fantastic game, & the Art is wonderful! As I'm disabled, I'd personally like a bit more time on the Butterflies! My main issue was, when playing in Fullscreen (thank you for making it available!), that pressing ESC to re-start a chapter etc., it takes you out of Fullscreen first, so I'd like to have an easier way of restarting the current Chapter. It would also be nice to have an option to alter the controls (X, & E).
Note: There's a spelling mistake in the final credits (*Chapter).
Currently 4/5, purely because it's a Demo, & it seems such a shame that the full version will only be available on Steam. It would be great to see the entire game on Kongregate, with multiple badges, & an option to send money to the Dev - so those who are poor - or just young! - have a chance to see the entire game! Would certainly be 5/5 then!! :)
Am I going mad.. I played through before the badge, seemingly have no save file, so I'm playing through again. In Chapter 2, Rae reminds you about the limited time, yet I don't remember that being mentioned in Chapter 1 this time through. I'm trying to go with the same options, for when the game continues, I just can't remember the Countdown being mentioned/explained like before - apologies if this is just me, or the options chosen!
*@Dev:* Great job so far of improving typo's etc, & congrats on the Badge! :D
Can't wait for new Chapters to be released in 2018!
Looking forward to additional missions, Sir!
Hadn't realised at first, that this was just an improvement to the One-shot, but I now have my new saved game, & look forward to being able to use it in future!!
I hope you'll be releasing the rest of the game on Kongregate - even if it needs to be in Chapters etc. Not everyone has access to - or is able to use (due to Disability, poor eyesight etc) - a mobile app. for playing these games!
I added this game to my Favourites, but currently as a 4/5, for being Demo. length only. More puzzle games please Dev.!!
Lots of theories so far! Can't wait for the rest to be released! I'm actually a Badge Hunter, so it would have been easy for me to have missed this game - & I'm so glad I didn't!
@Dev: Are you including an API, so that the game can be badged when competed/agreed by Kong? Especially with a 4.2 rating, it should easily get badged - I'd just hate for others (like me!), to miss this great game!
In the Easy Mode, the 'Survival Battle' for Polly, needs to be slightly slower, so that Laptop Users - and especially Disabled Users - can still enjoy the game. So far: -1 for Accessibility reasons = 4/5, but would be 5/5 if those were fixed, in Easy Mode at least.
Please + for Disabled Users (& Laptop Users!).
Great game - looking forward to the rest of the series!! Please don't forget your Disabled gamers (like myself), though - I found myself avoiding the attacks that required use of the arrow keys, & would much prefer it if more was put into the game/story, & if everything could be done by mouse (avoiding the 'mini-games' if/where possible!). Great concept, & I'm looking forward to your future games, gratz!
EASY BADGE: Just been playing through trying to get the badges (first time playing). Had to send a report as it didn't award the Easy badge, after completing campaigns.
However, I continued to go for the Medium badges, & when I won my first multi-player battle, it finally awarded me the Easy badge. Therefore, it seems to me, that rather than the Easy badge being 'Win any game in campaign or multi-player mode', *it's actually only awarding the badge for a win in multi-player, and NOT in campaign*. After seeing all of the comments reporting problems getting the badge, and as it's a BotD, I thought I'd post to let you all know!
Hope this helps some of you!
TLDR: For Easy badge, play a multi-player game, NOT campaign!
Great concept - loved the idea, and new take on a puzzle game! Due to my Disability, I would personally have preferred it if the graphics - for the actual game sections - were clearer/crisper, with an option to turn off the 'shaking' movement, that occurs in some scenes.
Otherwise, just a bit more tutorial instruction, included in the game (not just in the 'game notes'), and I would have liked to have known beforehand, that it was okay to move -through- the Police targets etc. A few more tweaks, and this could be fantastic though! Also, Accessibility wise, many thanks for including Mouse movement.
Thank you so much for your feedback! We are working to hopefully make some of the mechanics easier to understand from the get-go. Also if you have ideas on how to make the game more accessible or if there are any other particularly problematic areas, please feel free to let us know or send us a PM to discuss further :)
I added the api just last build! Badges are in the works, but will probably not show up until chapter 17 is released.