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Iluvalar's Comments

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Katwalk

Play Katwalk

Oct. 30, 2011

Rating: 2

I just can't help but to like those kind of game. But it lacked of finish and it is clearly too short. So 4/5.

HOPS

Play HOPS

Oct. 23, 2011

Rating: -3

3-7 : It's almost impossible to jump on the enemy heads. Making us either taking unconsidered risk. 4-1 : The hit box is way to big. I can't go trought those spikes... /me rage quit and give a bad 3/5 note. Too bad the concept is nice, the skill is there.

Creepy Ranger TD

Play Creepy Ranger TD

Oct. 22, 2011

Rating: 2

I'd prefer less wave more challenging. Where I'd need to chose my elements carefully to go trought. Than tons of wave I play at x3 because after the first few tower placement, the game is on the track for a victory... I'd prefer 5 more 200$ button in the tower upgrade menu to chose a speciality, then the shard system. It is getting tedious without reason.

Town of Fears

Play Town of Fears

Oct. 20, 2011

Rating: 0

5/5 . I you make another like that, I'd like to have a bit more control on movement. Randomly generated path, pool of character with more capacity ? Oh ! one more thing : I've been nervous a couple of time about the HP that never increase, even trought chapters. One could probably stay trapped somewhere even with a save to restart from...

Cardinal Quest

Play Cardinal Quest

Oct. 19, 2011

Rating: 1

There seem to be a load of problems with the spell system : 1) Multiple cast at once. 2) Sometime stop to recharge. 3) You switch a spell but the old one stay on the key. This must be solved ! You have a neat game, but you lack of choice in the character developpement that is imho a must in any RPG. Choice of equipement trought a shop and choice of skills or attributes on level up would do the job.

Georganism

Play Georganism

Oct. 15, 2011

Rating: -2

3/5 for originality. I really like the concept of fusionning to get special ability. However for gameplay and puzzle... i'm on 15/22 and I dont really find the motivation to end the game... Lack of challenge I'd say.

Fire it Up!

Play Fire it Up!

Oct. 03, 2011

Rating: -1

I know I dont have a brand new computer, but it's really getting laggy here. For what it is (a handful of collision tests and particule effects) my computer should handle it a lot better.

Story Hero

Play Story Hero

Oct. 03, 2011

Rating: -4

The concept is nice. But I believe it will be short lived. 15-20 pages like this could make an excellent mini-game. More then that I would probably get bored.

Planet Defense: G10

Play Planet Defense: G10

Oct. 02, 2011

Rating: -1

Destroyed everything on level 6. The game do not end. Since the game is good, I replayed again the level 6 and again... it doesn't end after everything is down. Really good concept. It feel a bit slow. I think it's the size of the tile vs ship speed. It's just about feel, but if you could increase speed and range of everything and make the map ~50% bigger. We would "feel" a lot more action.

Necropolis Defence

Play Necropolis Defence

Sep. 30, 2011

Rating: 0

you should create more option at start. I quickly become repetitive with only 1/2 units and 1/2 spells

Vulpin Adventure

Play Vulpin Adventure

Sep. 11, 2011

Rating: -1

Can I ask for an autosave ? I guess the computer space is not a problem here. Excellent concept. Or should I say execution. As everybody says : a bit faster overall would be better. I also felt that i had really few choice in the futur of my character. No race.. no class.. Obvious advantage to improve my stats more or less "squared". This is what lack the most for replayability. 4/5 for me

Saving the Company

Play Saving the Company

Sep. 10, 2011

Rating: 1

The boss was a bit frustrating. Just tried to jump on his head (2 time because i was not sure the first time) before time and jump on the pike to reach the door. I got rewarded for my creativity with more waiting fore the spike to fall... :(

Frantic Frigates

Play Frantic Frigates

Aug. 29, 2011

Rating: -6

Too easy. It need more levels and more upgrades to really enjoy the restarting mechnism. Now that all the game is coded, it shouldn't be too hard to had some cannon round gfx and change the ship color for more upgrades O:-) . Also that rain make me close to an epileptic strike the first time I fought the final boss with no weapon upgrades. I you aim to really send your players to the hospital, add lightning strikes to the animation ! >:) . 4/5 for me

Experimental Shooter

Play Experimental Shooter

Aug. 12, 2011

Rating: 4

1) The score in the 24 second level is based on a lot more time. you can't get under 4300 points. That bug me more then it should ^^ . 2) Some levels are too much button mashing. That's often easier to shoot like crazy that to aim. I give 3 stars. Because it's an interesting game for what it is. but it's not a master piece.

Effing Machines

Play Effing Machines

Jul. 27, 2011

Rating: 1

I strongly suggest you change the animation and the sound of collecting debris. I went to three level before I understond that the explosion I was trying to avoid was the only real goal of the game.

Check Flag

Play Check Flag

Jul. 07, 2011

Rating: -1

The AI at hard is particulary brillant (for a flash game at least) as long as _you play well yourself_ . Start to misbehave, send your piece to massacre, take unreasonable risk and you will win without sweat even the latest levels in one or two try. The AI will look completly stupid...

Solarmax

Play Solarmax

Jul. 01, 2011

Rating: 4

Here some ideas : 1) gravity tunnels (increasing speed between two specific planets) 2) Stars : having too much gravity and preventing ships to come too close (sort of walls) 3) Planet mode : production, infrastructure, terraforming. Terraforming being slower then infra. but working only for one specific race (make planets change color ^^) 4) bigger maps 5) More maps or randomly generated maps or editor or all 6) more faction in the same map. 7) setting screen : production/flying speed, ganging bonus (i bit high for my taste),etc. If you do all that, then i'll give you the same note. Because it's already 5/5 for me :D . gj.

Nano War 2

Play Nano War 2

Jun. 29, 2011

Rating: 2

I prefered nano 1. There is no timing for specialized cells. It's always better to conquer the whole map without giving any value to those cells until the end where you just sit down and wait for that timer half of the gaming time. Since the AI apparently dont understand that and try to conquer those cells. It's not even a chalenge :( .

Scale Attack

Play Scale Attack

Jun. 25, 2011

Rating: 1

Some levels give me 2 balls to succeed, but are impossible with only one ball because of the random generation. As a result, I drop myself one random ball and I end up with only one try to balance the scale. Worst I can't gain another try at all in such level. Which turns out to be a lot harder then the others. We end up hoping that those random situation wont happen in one of the 4 parts more then "playing".

Hacker vs Hacker

Play Hacker vs Hacker

May. 26, 2011

Rating: -1

I don't have the latest computer around, but when i play a game where basically a few pixel art move in line to the other side of the screen, I expect that my computer will not be slowed down by the graphical engine. For a game called "Hacker vs Hacker" ... Oh well...

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