And the progression because incredibly long... Why all idle game are plague by this so easy to solve problem ? No ! It's not part of my plans to come back every month of my life playing this game for a few clicks ! surprise ! lol
An upgrade system is meant to give the player the ability to chose the game style he want to play. Here we upgrade everything roughly in order because the price tags jumping by 10x. At the end, we have no choice at all. Just the illusion of one. I don't like that.
wait 60 seconds, drive a tornado in helpless huge bunch of units, realise that anything else in the game is pointless as you wait yet another 60 seconds already... That game looked much more promising and because of that gonna be rated even worst. It's just there to give the game an illusion of depth...
Went on tilt in level 31. The music is awesome the controls are ok but the game design is just a random idea and the difficulty is just thrown there to give the illusion this game have any content. 2/5
The puzzles are too easy. Just have to start jumping, make a few errors and then the answer come itself. I guess it make people feel brillant but that's a 8 yo challenge truth to be told. :)
Obviously too short. but so nice at the same time. I suggest several groups of 2-3 tracks with a growing entry cost in each group. An upgrade system that gives more speed / jump / drawing / gold. in such a way that the entry cost of the races become too expensive unless you have enough upgrades to grab a few more coins in each stages. I think you have a good game for that because I wouldn't mind repeating each race a few time just to try to collect all the coins around in a perfect run.
Nice game, I think it would be more constant with a 1.08^x price increase instead of 1.1^x price increase. The progression tend to slow down and get tedious near the end.
I still wait for an idle game creator that manage to keep my proportinnal progression speed (say 30% per minute) somewhat constant. Until then, those games a getting boring. And since nothing new is added here, I'm not really impressed.
2/5 sorry, but you can fix the price to the max and no customer one seem to care and advertissements are permanent. In other word it's a economy game with no working economy in it. Sorry but this gender have nothing new as well... So really nothing is really working in this game.
5/5 For what it is, it's perfect. There should be an ending after the 30 squeleton in the dongeon. At least, I consider that an ending :P . Very funny the graffiti on the wall near the end lol :) .
While this game look so good at first glance, some elements just make me frustrated. I'll go with the 3 worst. 1) Too big too few huge randoms events happen. You can find extra ressource at the start and just snowball from it or you can lose a planet and lose in a long agony. More events less impactful could solve that. 2) Negatives impacts for some things that should be minor are disproportionate. 2.1) Locust swarm triple their population if they hit any planet. . 2.2) Attack to your headquarter which remove you biomass; It should be enough to lose 1 of your few hitpoint.. 3) The game seem design to force me into decisionless clicking all over the place. What can I do about those locust the to attack them as soon as they reach my range. Either I have the ressource, either I'm doomed. Why designing an enemy that awful. It's not a strategic desicion at all. Just get rid of them and remove biomass randomly from my account if that's what you want to achieve.
awesome. I just want more. I suggest in to make the sequel as a metroidvenia with powerups and forks in the path. Just type backward to go in the other direction. And sometime there is 2 words you have to chose from.
excellent game. I personnaly didnt grinded too much. Quite a bit, but i consider part of the game is to design your ship in order to collect ressource and end the levels asap so that's fine.
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However, i'm pretty upset by all the upgrade system. I consider most of it is meant to personnalize your ship and experiement with different upgrades/configuration. The problem ? The very fast cap of all the weapons and upgrades. By the end of the game, you are forced to design a very specific ship with the best weapons of all sorts. And you really can't design anything creative. Everyone will have the same ship at the end. More or less a few lasers and rockets. It really kill the purpose of having an upgrade system in the first place.
I was a beast at mental calculation and approximation at school. You hit the sweat spot around level 15 or so... everything after that is so hard it turn into trial and error and it become much more boring and less educative.
I'll give it a bad note. There is no hope for this. It looked like a tutorial but you will never be able to pull a puzzle out of it. We just see the next pin that need to be removed and there is no level design that will never be able to fix that.