When I'm in the air and I press the opposite arrow, I slow down gradualy and I keep my momentum. But when I release the arrows I stop instantly ? It feel strange and I died 2/3 of the time because of that. The game is well executed but the difficulty rely too much on split second reaction. I endup dying carelessly until I'm lucky and go trough instead of actually trying to use skill. The levels are so small, it's just faster. At the end of the day, it's not satisfying.
Awesome game, I love the AI personnalities. I have many suggestions tough.. You should increase the maximum jelly cap and maybe upgrade prices. There is too fast too much upgrades to do. Don't hide the strategic game behind a fast clicking frenzy :) . I noticed the upgrade progession makes later upgrades questionnable to do so there is no point limiting it at 5 lt the players decide what is the maximum upgrade worth doing. Finaly, I'd like to see routes so I could have the jelly production go automaticaly on the front line. Would help increasing the map sizes a bit (which will allow new maps for the sequel) . very good game !
Those controls are nice. But grinding unimaginary and awfully easy levels all the game with a faulty hit box detection was not fun. Somehow, you even manage to screw the only thing that was working in the last few levels : the controls. In even more easy level then before. So deceived...
That's bad. I get a 25% of my health heal only when I reached full health already ? Somehow imps seems the only thing I need to farm and really I could afk the whole game that I wouldnt grow any slower. Absolutely no skill required. You made it look like a tech tree, but we only have 1-2 choice due the the dramatic cost scaling and the next time, you upgrade the things you didnt just before.. so really no choices there at all.
The refresh shop price is way too high. I make more gold from my accessory, but there is no where to spend it. the training and shop refresh scale geometricaly. So really, 15% more gold is nothing. Either give items taht give 40'000% more gold, or make the price scaling less crazy. lol.
the refreshing costs should be high, since you shouldn't be buying too much refreshings at the beginning. If you let it run through the night or log in after a day, you will have pretty much gold to spend then though. try it out :)
I dont see the point in making a max to any of those upgrades. You should also make a special upgrade that transform each coin into 1.5 upgrade point over time. upgrade points work the same as coin, but doesnt count toward you final goal.
So I got a pop up window on my computer, and draw a 5 pixel long line by mistake from it. I "lost". But now what ? I remember the shape anyway. So what is the point in having me restart ? Just tell me when I win, never make me die nor correct my mistakes. It make no sens.
The design of such game seem to only require one thing : The pace of the game evenly distributed. So the end is as much enjoyable then the beginning. Somehow they all fail. deceived again.
The speed of progression between each upgrade or buy is extremely variable. Sometime it take 1 minute to buy on upgrade, sometime 2-3 minutes. You doesnt seem to follow any pattern at all.
Such speed should be constant given the player make the good choice. I've been playing a while about an entire hour. I'm now incredibly pissed that you randomly chose to make the time of the last updgrade start to multiply multiple time. I played an hour thinking I was about to reach the end, and now you randomly tell me I have an entire week of game ahead of me only to have the last 5 upgrades ? That's bullshit ! You jump from one type of game to a complete different gameplay.
omg, I just managed the level 11 without erasing any blocks with extra fuel and time. Here is the secret trick : chain about 25 not in a row. Must be an uneven number. Start by the last NOT for extra satisfaction. double the signal and send it into the jet OI. The first time, your character will make small jumps. But after the first test, the clock will go much faster for some reason... Congratulation, you have now a power saving jet pack ! You can solve the puzzle easily ;) .
I kept playing hoping it would get faster and that I'd reach a point where the game is challenging. Saddly, it's so boring I end up making mistakes at some point. Now I have the fastest ship, and it still seem 4-5 time too slow to be enjoyable. I'm deceived.
I have too few information and time to make the best decisions on the go. The game is too much unforgiving. So to make good decision, I need to know the map. To know the map I MUST explore. And by "explore" I mean dying in stupid ways. The problem with this concept, is that i spend most of my time traveling trought the start of the map. Which I already solved and is not much enjoyable any more. It's aggravated by the fact the game is hard enough to kill me in those part even if I know how to do it and I have the reasonable skill to reach the end.
Repeat, repeat, repeat. Then die on an unpredictable spike.
These games have 2 thing to do : 1) Offer a exponential power trip progression. 2) Offer non-trivial options that beat others.
Sadly, you fail on both side. A) The progression speed is awsome "mid" game. One can reach hdrives in a few minutes. But then it fall flat and it's quickly annoying. B) Other then the boost produced by the second and third engine upgrades, there is sadly no real option beside bying and upgrading the Hdrive. Everything else is an obvious waste of money.
Well, I appreciate the comment and, yep, by your definition there this game is not going to win any "clicker of the year" contests. I would like to think (and maybe it's just me) that the game has some other things people enjoy (like the dialog which I quite enjoyed writing). Also, I imagine things might get get better if I continue to make these types of games. I'm rarely perfect on my first go-round. A few costs are whack and it's on me but the overall game length is what I wanted. That said, thanks for the comment and the play! Best, -Tim
Awesome game. But I have few comments here... 1) Suddenly out of no where, there is that third boss who spawn no minions or anything. Makes half of my upgrade (pyromancer, drones) totaly useless. Makes that boss extremely hard and frustrating. 2) Really, I dont like to reach that fast the end of the uprades. And no more talents after ~1/3 of the game ? :o
I need money to upgrade, but i need to avoid enemies to end the level asap. which make the next level harder because I have less upgrade anyway... Nobody could possibly go trough this without dying a ton of time anyway. So at the end it boil down to an idle game with only 3 upgrades you can't really chose from because they double at each pick anyway... So you take one after the other.
Aside the huge copyright problem, you need to fix the fighting system to go anywhere. Maybe giving the enemy a real pathfinding and make them try to avoid link (or attack why not). Because right now, you just sit on the side of the road and hold space and that's it.
I don't like the way I can mash everything together and see what I was expected to do first, then undo and solve everything in a breeze. Not really your fault, the concept bring that flaw. But still it break the fun for me badly.
the refreshing costs should be high, since you shouldn't be buying too much refreshings at the beginning. If you let it run through the night or log in after a day, you will have pretty much gold to spend then though. try it out :)