I agree with the developer on the impossible badge. Whoever on K came up with that needs to be shot - more than once. I know we call it the impossible badge, but it isn't actually supposed to be... impossible.
Just thought of another recommendation that would be interesting: instead of the timer counting down to a zero score, move the target to a different location if the player doesn't get it by the time it reaches zero!
Very nicely done. Not sure why other individuals are having problems, but play was smooth for me. Worked exactly like I expected and really enjoyed it! Only 2 recommendations: (1) Ability to change grid and snake colors (possibly background also), and (2) top and bottom to cube rather than wrap to give a full cubic game.
Have to disagree with you ShadowXD. Start sometimes with dice raining down like a waterfall. Othertimes, I have almost no dice falling. Start sometimes with 1 pill putting me immediately in crazy mode. Other times I can grab 30 pills almost immediately and never hit crazy mode. Sometimes I barely see 1 death die, while other times I have to jump on a tornado while dodging 3 spike balls, 2 spikes and 1 explosion (really happened). This is a LUCK game with a little dodge. Overall, it's entertaining for about 5 minutes, then utterly annoying. Just not my cup of tea either.
I have to say I was a bit disappointed. I love breakout style games, but you have little control over the ball compared to others and there are way too many power-ups. Unfortunately, because there are so many breakout games, retro graphics just aren't my thing anymore, so that could have also been improved. Are all the power-ups fun? Sure, but they would have been much better if isolated into a storyline with more control. Good effort, though.
Creative and entertaining. But, I have to agree that it has too many bugs at this point. For example, even on simple levels with many matches left (CLEAR matches), it ends saying there are no more.
Ummm... Not sure if this should happen or not, but it was hilarious! I cut the doll's arm off and the rest of the body fell off the board, while the arm hit the ground and then rolled over into the target! :)
I just got owned by Lev 16! I enjoyed the beating and it certainly matched the storyline expectations, but I was a little disappointed in the extreme difference between 15 and 16. The strategy difference is night and day and just too extreme. Probably could have been handled better. Still good though!