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infomage27's Comments

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Yu-Gi-Oh! BAM

Play Yu-Gi-Oh! BAM

Dec. 16, 2013

Rating: -1

really insanely badly needs a "disable animation" button. yes, it's fun seeing the monsters fight. the first half a round of the tutorial. after that, i want to press BAM and start the next round immediately, not sit there for 6 seconds waiting for it to display all the animations.

PolyShifter

Play PolyShifter

Dec. 08, 2013

Rating: 0

I mean you have to eat 10 (or however many) triangles. then 10 squares. then 10 pentagons. then... the list should be a queue - so the first item is what you should eat now. as soon as you eat it, the entire list shifts up by 1 (so you need to eat the next thing), and a *random* shape is added at the end (rather than the repetitive cycle you have now)

PolyShifter

Play PolyShifter

Dec. 08, 2013

Rating: 0

Game is WAY too simple, easy, and boring. to make it more challenging: 1) add WAY more stuff on screen at the same time. 2) you should have one continuous stream of "things to eat next", which should be randomized (so you need to eat a triangle, then a circle, then a square, then another square, then...) - so you know which ones are coming up, but you have to keep track of it all. 3) maybe remove horizontal movement (so you can only slide up and down in the middle of the field)

Developer response from Shadowblade_zero

Thanks for the critique. The amount of things on the screen increase with time. Secondly,Yeah i just realized what you meant, thats a good idea!. I will consider removing horizontal movement as well.

Lost Outpost

Play Lost Outpost

Dec. 03, 2013

Rating: 6

level 1: "you can shoot doors open!" immediately followed by a door that you *can't* (the one north of the elevator)

Developer response from GamingYourWay

Yeah, we kind of backed ourselves into a corner early on with that, as obviously we couldn't let you explore the rest of that level.

Crystal Story II

Play Crystal Story II

Nov. 17, 2013

Rating: 18

suggestion: stop de-selecting items after they're upgraded in the Armory (so if I had an item selected before clicking Upgrade, it should stay selected) - I discovered the thing about halfway through chapter 2, so have a LOT of upgrading to do, and the extra clicking annoys...

Crystal Story II

Play Crystal Story II

Nov. 17, 2013

Rating: 1

also, maybe add a re-spec option in town, for a few thousand gold (i.e. refund all SP and allow the player to re-build a particular character)

Crystal Story II

Play Crystal Story II

Nov. 17, 2013

Rating: 2

what might make life a bit easier re: stealing: when selecting an enemy to steal from, show how many stealable items they have left.

Crystal Story II

Play Crystal Story II

Nov. 15, 2013

Rating: 18

There should be a much quicker way to assign SP - currently it's 17 clicks total (I counted) to add one skill to each of 3 characters, which I have to do after pretty other fight - and since there isn't a choice of what to get 90% of the time, this seems silly.

Developer response from lan14n

i'll see what i can do

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Nov. 14, 2013

Rating: 8

This game would get a 5/5... if the price to income ratio was sane. a level takes 10+ minutes to complete, and gives you ~$1000. you need $3000+ for mid-tier upgrades, so that's half an hour EACH - but they don't actually improve your income all that much. and god forbid you want to re-spec. 2/5 for the rather awful user experience. (would have given it a 1, but the early levels are actually pretty good. the first 5 times through.)

Crystal Story II

Play Crystal Story II

Nov. 14, 2013

Rating: 0

what does Item Mastery do? O_o

Warlords: Call to Arms

Play Warlords: Call to Arms

Nov. 07, 2013

Rating: -1

to win game: grab demons, and just let the spearmen run. upgrade only spears and armor. attack the highest difficulty zone until you get to 50% or so, then open up whatever you don't have access to on the map (most difficult fight was at 65%, this way, the others were in the low 20s). and, of course, if your spearmen line starts getting crushed send in a few (3) swordsmen to help, then switch back

Cursed Treasure 2

Play Cursed Treasure 2

Oct. 23, 2013

Rating: 4

current award status would be nice... i can't tell if the enemy actually managed to touch that gem or not before dying, and it's another 10 minutes of level before i actually see the score...

Escape From 26

Play Escape From 26

Sep. 23, 2013

Rating: 0

that guy is *weird*. I pour a bucketful of cold water on his had, stab with him with a screwdriver, and all I ever hear is "Hello, nice lady!"

Where is 2013?

Play Where is 2013?

Sep. 22, 2013

Rating: 2

The visuals are gorgeous, and the idea is fun, but pixel-hunting gets incredibly tedious after a while.

Where is 2013?

Play Where is 2013?

Sep. 22, 2013

Rating: 10

The visuals are gorgeous, and the idea is fun, put pixel-hunting gets incredibly tedious after a while.

Kingdom of Liars 3

Play Kingdom of Liars 3

Sep. 22, 2013

Rating: -2

on top of a crate near the "passage cut into the floor of the townhall" down in the sewers, there's a spirit coin that I can't pick up, waaah.

The Keeper Of 4 Elements

Play The Keeper Of 4 Elements

Sep. 22, 2013

Rating: 0

the graphics and audio are nice, but otherwise it adds exactly nothing to the horde of other pretty much identical tower defense games. Except, of course, the aforementioned balance problems, locked difficulty levels, etc.

CastleMine

Play CastleMine

Sep. 21, 2013

Rating: -2

other unity games work fine, but this one produces an oh-so-useful "Failed to start Unity Player." on both Chrome and Firefox. reinstalling the latest Unity version didn't help.

Codelink v2

Play Codelink v2

Sep. 21, 2013

Rating: -5

this game is really not very well designed. "hardware conflict" errors for everything? what happened to meaningful error messages? and why does that show up when i don't have enough money on hand!? (not to mention that it doesn't show how much money i actually *have*...)

Ragdoll Achievement 2

Play Ragdoll Achievement 2

Sep. 21, 2013

Rating: -1

"spend 2 machine guns on a block" = use up all ammo on machine guns mounted on a block (machine gun and block are two types of weapons)

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