really insanely badly needs a "disable animation" button. yes, it's fun seeing the monsters fight. the first half a round of the tutorial. after that, i want to press BAM and start the next round immediately, not sit there for 6 seconds waiting for it to display all the animations.
I mean you have to eat 10 (or however many) triangles. then 10 squares. then 10 pentagons. then...
the list should be a queue - so the first item is what you should eat now. as soon as you eat it, the entire list shifts up by 1 (so you need to eat the next thing), and a *random* shape is added at the end (rather than the repetitive cycle you have now)
Game is WAY too simple, easy, and boring. to make it more challenging: 1) add WAY more stuff on screen at the same time. 2) you should have one continuous stream of "things to eat next", which should be randomized (so you need to eat a triangle, then a circle, then a square, then another square, then...) - so you know which ones are coming up, but you have to keep track of it all. 3) maybe remove horizontal movement (so you can only slide up and down in the middle of the field)
Thanks for the critique. The amount of things on the screen increase with time. Secondly,Yeah i just realized what you meant, thats a good idea!. I will consider removing horizontal movement as well.
suggestion: stop de-selecting items after they're upgraded in the Armory (so if I had an item selected before clicking Upgrade, it should stay selected) - I discovered the thing about halfway through chapter 2, so have a LOT of upgrading to do, and the extra clicking annoys...
There should be a much quicker way to assign SP - currently it's 17 clicks total (I counted) to add one skill to each of 3 characters, which I have to do after pretty other fight - and since there isn't a choice of what to get 90% of the time, this seems silly.
This game would get a 5/5... if the price to income ratio was sane. a level takes 10+ minutes to complete, and gives you ~$1000. you need $3000+ for mid-tier upgrades, so that's half an hour EACH - but they don't actually improve your income all that much. and god forbid you want to re-spec.
2/5 for the rather awful user experience. (would have given it a 1, but the early levels are actually pretty good. the first 5 times through.)
to win game: grab demons, and just let the spearmen run. upgrade only spears and armor. attack the highest difficulty zone until you get to 50% or so, then open up whatever you don't have access to on the map (most difficult fight was at 65%, this way, the others were in the low 20s). and, of course, if your spearmen line starts getting crushed send in a few (3) swordsmen to help, then switch back
current award status would be nice... i can't tell if the enemy actually managed to touch that gem or not before dying, and it's another 10 minutes of level before i actually see the score...
the graphics and audio are nice, but otherwise it adds exactly nothing to the horde of other pretty much identical tower defense games. Except, of course, the aforementioned balance problems, locked difficulty levels, etc.
other unity games work fine, but this one produces an oh-so-useful "Failed to start Unity Player." on both Chrome and Firefox. reinstalling the latest Unity version didn't help.
this game is really not very well designed. "hardware conflict" errors for everything? what happened to meaningful error messages? and why does that show up when i don't have enough money on hand!? (not to mention that it doesn't show how much money i actually *have*...)
Thanks for the critique. The amount of things on the screen increase with time. Secondly,Yeah i just realized what you meant, thats a good idea!. I will consider removing horizontal movement as well.