so slow... also, day [X]: level 2 villager comes in, disarms half my traps, then comes to my first level 1 skeleton, beats him down to half life and dies. day [X+1]: another level 2 villager comes in, doesn't disable a single trap (takes damage from all), but then wipes out two skeletons (one at half life, one at full), a slime, and two other monsters i had in there, and is only stopped by the very last one - barely.
did i miss something, or does this only create male characters? also, maybe allow a slider or something for all the options, instead of toggle buttons, so it's easier to see when they start cycling
nice, but it's very hard to see what's where on the night side :( also, it's technically "Washington D.C., USA", not just "Washington" which is a totally different place
character movement is super-jerky. normally not much of a problem, but when the power goes out and you are also the sole source of light... *twitch*.
also, when was the last time you saw a *real* computer program spit data out at you one character at a time? just frigging display the whole thing at once! sheesh. i have to find the person who originally thought this was a good idea and kick him.
would be better with: different kinds of enemies (i.e. not just spiders), better tire grip (so i don't go flying off at random), frigging headlights (so i can see where i'm going and where i'm shooting at the same time), slightly more visible landscape (i can't see those hills which i keep tripping over, which is annoying), upgrades, different weapons (rockets are sweet though :). "rate it up and i'll make it better!" doesn't fly - make it awesome and it will get the ratings. as is, it's intermediate at best.
maybe i'm missing something here... senior worker Kayden is upset and crying that he's hungry, thirsty, and wants to go to the bathroom... except there's a water cooler in his office, a cafeteria in a directly adjoining office, and a bathroom right above that, all linked with elevators and whatnot...
Yes, since above-water visual aiming also carries the risk of giving away your exact position making you vulnerable to torpedo attacks.