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infomage27's Comments

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Dragmanards

Play Dragmanards

Nov. 12, 2011

Rating: 1

a line of fire mages will kill all incoming opponents - but most of the resulting mana potions will drop off-screen :( please warp off-screen mana potions to somewhere where I can click them!

Sniper:Year 2

Play Sniper:Year 2

Nov. 11, 2011

Rating: 4

heartbeat sound works only about 50% of the time in the heartbeat mission (#8 - heartache)

Sniper:Year 2

Play Sniper:Year 2

Nov. 11, 2011

Rating: 14

if you make slowly appearing text, allow it to appear instantly on a click (or just make the whole thing appear instantly), i don't want to sit here waiting for it to slowly pop up. and remember: scroll text is EVIL, and must be stopped!

Cruiser -Battleship 2

Play Cruiser -Battleship 2

Nov. 11, 2011

Rating: 0

recommendations: 1) show all remaining available weapons - I can't always quite remember if I still have that plasma shot left, or a ship capable of firing an EMP, so showing a little HUD with available weapons in it would be awesome. 2) make fog a bit more transparent - it obscures bits of the map at inopportune times. 3) allow player to keep weapons after loss (i can just not buy weapons, go in, kill what i can 57 times, and still come away with craploads of money to buy them anyway, so it shouldn't be too disbalanced)

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 11, 2011

Rating: -1

would be nice to see what soul upgrades give *before* spending the souls

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 11, 2011

Rating: 1

please do NOT make un-fast-forwardable scrolling text. better yet, avoid scrolling text like the plague to begin with - it's a major annoyance for those of us who read faster than it types!

Lab of the Dead

Play Lab of the Dead

Nov. 09, 2011

Rating: 0

also, *spoiler warning* but did anyone try to impress him with the gun-toting zombie?

Lab of the Dead

Play Lab of the Dead

Nov. 09, 2011

Rating: -1

got a bunch of advanced reactions, then a zombie killed himself with a banana and the game seems to have glitched out... cannot get any more advanceds despite being at 0%/100% of whatever's required and having all the basic reactions :(

Sticky Ninja Academy

Play Sticky Ninja Academy

Nov. 08, 2011

Rating: 15

blind jumps, having to re-do a long level because you missed a single jump at the very end, etc, etc... annoying more than anything else :(

Dart3D

Play Dart3D

Nov. 06, 2011

Rating: 11

add reflections on the walls from various objects, so it's possible to actually gauge where that object is...

Space Fleet Command

Play Space Fleet Command

Nov. 06, 2011

Rating: 3

and what does "bay efficiency" do?

Space Fleet Command

Play Space Fleet Command

Nov. 06, 2011

Rating: 0

first question that comes to mind: "which ship is mine, blue or red!?"

Dragon Flight

Play Dragon Flight

Nov. 06, 2011

Rating: -1

it's ok... target is a bit big and opaque, i can't see what i'm shooting at

Find the Hidden Code- Expanded

Play Find the Hidden Code- Expanded

Nov. 06, 2011

Rating: 0

er... why are you uploading something if you can't even play it yourself?

Developer response from mark1166

I can.

TU-95

Play TU-95

Nov. 06, 2011

Rating: 0

terrible controls

Cave Scape

Play Cave Scape

Nov. 06, 2011

Rating: 3

music skips a bit when the track recycles, and it's a bit hard to see where it is i'm flying, but the plane is pretty and it's not too bad.

Developer response from PabloLG

Yeah, I think the problem with the music is related to the mp3 format. And for the camera I was thinking maybe put it a little bit higher when the ship is flying low and lower when is higher than the middle part of the world. But I think it could be annoying, I havent tried that yet.......Anyways, kinda good for one day development right?

Omega space

Play Omega space

Nov. 06, 2011

Rating: 0

slow, awful controls

Pocket pool

Play Pocket pool

Nov. 06, 2011

Rating: 0

slow, a bit clunky... forcing player to wait until all balls finish moving before shooting again = extremely slows down the game and makes it even more dull.

the block man

Play the block man

Nov. 06, 2011

Rating: 3

also, click/point what exactly? all mouse input is completely ignored...

the block man

Play the block man

Nov. 06, 2011

Rating: 2

"do the levels"? ok, so i killed everything on the first level, now what? also, good idea to put controls either in the game description or game itself (in this case, cursor keys to move, space to jump)

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