for the water collection thing, is it possible to show how much water/sec a building will add *before* I buy it? this should take all upgrades into account
... the game is not reacting to ANY keypresses. with two-player mode, player 2's W has a checkmark, player 1's "UP" doesn't. in 2-button mode, the D is checked, but neither A nor either of the arrows are, regardless of what I press or how long I hold it. other Unity games work fine, too...
also I get stars/money bonus for finishing the encounter in X rounds, but I only find out what X is at the *end* of the encounter. not a good design feature.
there is no undo button, AND no indication of how much AP a given action takes, so I inch closer to the opponent with a new weapon to get a better shot angle... only to discover that i don't have enough AP left to actually shoot him now, and I can't undo this action either. Annoying!
what makes this game REALLY annoying: when you fly through the enemy fleet, you don't stop to engage them, you just keep on flying. so killing them off involves ping-ponging around the planets for 10 minutes, where one pitched battle on every encounter would make it doable in 1.
also, there are now production caps on items? so all those hundreds of chunks of leather i have are totally worthless, since it's impossible to spend more than 100 in the entire course of the game?
ability to choose what to craft would be priceless... i don't want to use the last of my coal to craft that iron ingot, i have tons, i want to save it for something better!
ugh, needs focus loss detection... accidentally clicked outside the window, holding space made the window immediately scroll to the bottom, while 5 enemies are blazing away at me...
clunky controls, terrible collision detection (either make the hit boxes smaller, or make all the sprites bigger), horrible difficulty scaling (i passed levels 1-11 on first try with excessive prowess, and keep failing to avoid one of the endless bombs on 12 for a handful of tries now).
should really display the power of each character mid-combat, so i can tell if 4x red is more effective or less effective than 2x blue against a blue opponent
bug? getting a chest reward and *then* squashing the thing which locks the chest invalidates that chest reward (an issue on tower 3, level 2 - although it's easy enough to do correctly, having to re-do the map just for that is annoying!)