want to have: "craft again" button! when crunching out potions, or just levelling up the skill, having to click 5 times instead of once to get another potion is a pain!
add the word "permanently" to all those "max HP +2" potions :( i've sold dozens of them before figuring out that the effect doesn't wear off at the end of combat...
monsters, potions, etc should NOT be set as waypoints - in a perfectly linear dungeon heroes hit a monster corpse, turn around, and run back towards the entrance... for 20 minutes straight. argh!
also, raid should really run around *together*. what ends up happening most of the time is that one guy runs way ahead (while the others take a different fork in the road), kills all the high-level monsters, ends up getting to level 14, and the others end up with nothing to kill and never level up high enough to actually reach the dragon within any reasonable amount of time...
why can't i "lock" equipment in dungeon mode? random replacement of stuff i actually need = annoying! and worse when i have an empty slot (dumped a useless item) and a non-empty slot keeps getting replaced...
interface problems: equipment doesn't show stats when in inventory, game doesn't pause when inventory, settings, etc screens are open. can't equip/check items from the town.
pet problems: pet set to STOP will not attack anything that attacks it, even if that something just spawned next to it. There is no way to set it so that enemies attack only you rather than pet, if able (pet dies WAY too easily, and no hp regen... i'd like him to follow me around but not protect me, just portable DPS).
is there a way to speed up text displays? i don't want to sit there for 3 minutes waiting for something someone says ot show up, and clicking Next just skips it...
bug: controls lock. if you die, they STAY locked (even though you're not technically moving yet), and will remain thus until you actually start braking
wall-jumping seems oddly broken - i can jump just fine everywhere, but when i try to do this on the right-most wall of level 14 (where i need to do it to proceed), the character just falls down instead of jumping...
lousy design - when a new category is discovered, the old ones move around; when a new recipe is discovered, all open categories are closed. this makes brute-forcing the recipes a pain, and using logic is... well, why is setting someone on fire a cause for a corpse, but using weapons on them not?
it's a good game, but the ability to scroll the view would have made life much simpler - shooting at something on the opposite side of the map, without seeing what or where it is, is a pain. (add difficulty by shrinking or removing the targetting line, not by hiding the target itself!)
the controls seem to lock at random intervals - so the ship will not respond to the arrow keys for a few seconds (even if i didn't bumb into anything)... is this a bug or what?