add a minesweeper-ish question mark, too! (useful for marking off specific areas without setting them to be either filled or empty) - or just yet color, which is never used for any puzzles but which is always present as an option.
a) allow configurable controls. b) allow first-person view, the plane blocks my view of where the heck it is i'm flying. c) where does the machine gun shoot, exactly? doesn't seem to be at the targetting dot...
the enemies and graphics are amazing, as is the concept, but... seems rather repetitive. also, the drilling speed is a bit low (although it might just be my CPU lagging) - can this be inceased? (or an option added to increase it)
half my kingdom for a Skip Level function... stuck on #20 (the one with the cannon, black blocks you must not destroy, and 20-ish gold blocks you MUST destroy), while getting silver or better on most of the others on first try...
why does this game need access to unity3d and interstellarmarines.com to load? (other unity games work just fine without). also please add these to the req list, for those of us with adblockers:)
pretty awesome, but one can imagine being able to move a block in TWO *dimentions* at once (rather than just one - not sure if this makes the micro-adjustment problem better or worse...), and for heaven's sake add a MUTE button on the actual game screen! had to abandon a puzzle in progress to return all the way to the main menu to turn sound off :(
pretty awesome, but one can imagine being able to move a block in TWO directions at once, and for heaven's sake add a MUTE button on the actual game screen! had to abandon a puzzle in progress to return all the way to the main menu to turn sound off :(
this game is not so much difficult as frustrating - yes, i can make that jump, i've done it 4 times already, it's NOT FUN ANYMORE, but when i accidentally step on some spikes halfway through the level I have to to this again for the fifth time, and then the sixth, and... currently on take 20 or so of the beginning of the last bonus level, this is just ridiculous!
responsiveness problems :( level 7 is incredibly difficult, where you have to do multiple jumps with precise timing and half your clicks/button presses are ignored...
maybe i'm just really stupid, but... how do you dodge arrows? jumping, dodging, throwing spears and speeding up don't seem to work, and i don't think i can do anything else...
game on hardest difficulty is mostly unplayable due to the fact that non-military personnel have NO impact on mission difficulty - and you have exactly 3 of them to start and few enough chances to get more - and even then you need to send in 2 to most places to get it to a reasonable chance of success (~12%). endless recruiting results in dozens of entirely useless untrained people, and i seem to have particularly poor luck in finding poorly defended schools (or buildings that can be turned into them) early enough in the game to make a difference