Not much of an improvement on the original - yet the original didn't need to be improved anyway.
4/5, +1 for Kong highscores, -2 for NO MOUSE CONTROL!!!!
It would be 5/5 if you used left mouse instead of spacebar.
What do you get when you mix Red, Blue and Yellow light?
White.
Not Black.
Saying that Black is all colours and white is not only makes sense in a subtractive, rather than additive context, and since that context is not clearly expressed in that statement, it is not technically incorrect.
You need to repeatedly click to fly.
I think it's quite a good game - unique concept, decent execution (if you figure out how it works). 3.5/5, but I gave it a 5 to make up for all the unjustified low ratings everyone else gave it.
Play area far too small.
Seems like a clone of Curveball - given the identical "accuracy bonus", "curve bonus" etc. I wouldn't be surprised if the coding of curveball was reverse-engineered and fiddled with to produce this.
Being a Curveball clone is not illegal, and I doubt there's any way to prove if the coding's stolen. But whether it is or not, Curveball is better in every single way.
I'm going to abstain from rating this for now because it obviously isn't working. /n
Guys - this is a known issue with Kong, not the game. The devs are trying to sort it out, and IIRC have specifically requested not to rate a game badly just because you can't see it.
One thing I found annoying - when the store opens, your shots keep moving but don't destroy anything. Kind of a pain when it makes you miss something that's about to hit the station.