The server issues seem fixed this morning, so I'm delighted to rate it back to 5/5.
Brilliant balance of collection, construction, combat strategy and character progression. Kudos to the designers.
Keep on top of the server side of things and you've got a winner.
Ooh, and one tiny feature request... can the pop-up 'part info' be toggled on-click so we can hover over the available action's. The only way I can evaluate actions in-game is by buying the part and equipping it.
nice, well done and a good 'evolution', but...
- the first game was more challenging, this one seemed too easy, never had to replay levels, breezed through bosses
- inventory management got to be a chore, a 'recycle all' would be good, or a way to recycle everything below a certain level
- lastly the formations in blueshift were just... better, the single waves in redshift somehow cut out a lot of strategy (ie. laser no longer useful for cutting 4+ ranks at a time)
even so good game, hope to see a new version
Great game, keeps me coming back more than any other on the site. Also, I'm partially color blind so that crosshair option is really helpful, and thanks for updating so much. :)
Alright, reading through comments, so tier 3's combine to give tier 4's and tier 4's combine to give tier 5's... the upgrade book kinda lies then doesn't it :(
I've yet to find a tier 4 or 5 card which upgrades as it is supposed to. Despite this, the enemy upgrades seem to happen whether the enemy uses the right card or not. Otherwise brilliant game.
setting the quality to low got rid of the lag for me. This game might not be perfect but it uses up more time with less mouse mashing than others. *rated up* because i want to see it improved.
a lot more depth than the previous game, more strategy and planning, the abilities add a lot, it is a bit more complicated but this can be a good thing. 5/5 just to stop the naysayers voting it down