Pretty good game. It sucks when you have something in the oven though and you're sitting through the whole "grading" thing when presenting a pizza... Especially if the pizza in the oven has a miniscule cooking time... 4/5
Another thing is the missions are so short, and there's so few of them... Though they are of excellent quality (scripted events like towers toppling, ceilings exploding), they have no MEAT to them; They're over before you can really get into them.
Excellent game, though I miss the extra cut-scenes from mission one (like when you dies you got the cockpit view of crashing, and the story scenes)... 4/5! I can’t give it perfect because it isn’t, but it’s damn close. Some of the graphics just don’t seem to fit, and they affect the atmosphere of the game, like the birds at the beginning of M1. Also, there’s little things like the rockets going through enemies instead of hitting them and exploding… I liked the direction Mission 2 was taking the series, with the inclusion of FPS sequences... Needs the story elements from M1 and the FPS from M2. Then it'll be 5/5.
To Seth1134:
That's a browser setting. It's set to keep cookies only as long as your browser window is open. You can change that; it isn't the game's fault you lost your save data.
An addicting game, I played it for hours, but it's very repetitive. There's no variation even with the bosses. The only difference between earlier and later levels is the amount and HP of enemies. Once you realize this you stop playing. The graphics are good in some places, and bad in others. The medals don't seem to fit in with the rest of the game, and look to me as if they rushed, or neglected. The icons for current wave and balloons remaining look rather half-assed as well. I noticed a typo too: "No balloon have reached..." should be "No balloons have reached". There may be more but I didn't see them. The whole experience makes it seem like the game was either rushed, or the developer just didn't care. 3/5 for a game that needs some attention from it's creator, but is otherwise good.
I liked this game, but it's got no replay value. Once it had badges, I got them all in one go (and it was only my second play-through). There should be different tempo-ed songs (although I really like the current selection) to be unlocked to keep players coming back. Also, like I said, it was really easy. Oh and to anyone who thinks they didn't get the badge(s), I had to click on main menu for it to register. Oh another thing: the piano keys didn't appear for me, all I got was a line. Maybe a browser issue? I'm using firefox but that's not usually a problem for me, even in games that recommend IE...
I played this game for less than 30 seconds before I decided never to play it again. Here's why: The enemy attacked. His attack was a spaztastic sword that game out of his chest, flew across the flash area, then went back into his chest. It looked like a glitch.
This game is really easy to pick up; there's relatively no learning curve. I never read the instructions and won my second and third game. I only played three. That's just the thing: there's not a lot of replay value here. It's cool that there are multiplayer modes, but there needs to be some variety in the gameplay. Well, I guess you could spend some time tweaking the deck, but that seems like too much effort with pretty much no pay-off... It's all the same cards, just more or less of them.
Glitchy, bad collisions, and laggy if you draw too much. Excellent concept, but horrible execution... Pretty much everything in this game needs to be fixed. Also, there should be an indicator to how wide your "brush" is, and some other new features, such as save-games, would be nice. This should be 1/5, but gets an extra star for the concept... [edit]I just tried the level editor, and it's more glitchy than the game itself. I ended up playing the game with a rotation spike trap still attached to the cursor... It's back to 1/5 for you.
Really short, and really easy. I didn't appreciate how the first boss was rather phallic, and it cost the game a star. The battles didn't involve much strategy, just "attack, heal, attack, heal, attack" rinse, wash, repeat. Needs much improvement. This rating is only for the first chapter; I haven't played the second one yet. I like the look of things in battle, but the menu and animations need work. 2/5
Good game. Kinda short though. The whole time I was playing it it seemed like there was only the ILLUSION of customization... Each level could only be beaten with the strongest parts available, as long as they were the heaviest combination possible under the restriction. I've only glazed over the challenges, and will do those later. All in all, I give it 4/5. It's a solid game, but I need to see a bit more.
This game is 5X better than the first. And that, actually, is saying a lot. One of the things that bothered be about the first Fancy Pants was the bland level design: No scenery! That's all changed here. I especially like the bonus level that was sort of aztec Temple-ish, what with the dark grey stone and the bright green moss. The animation in this game is amazingly fluid as well, and the overall art has a unique style all it's own. My one tiny complaint about this game (it is tiny, didn't even lower it from a 5/5 stars) is the controls. I'd find myself going in directions I didn't want to, stuck to walls when I had no interest in wall jumping at that moment... Slowing down on a slope takes way too long: you're forced to sit there either watching FP skid along or risk jumping and ending up god knows where. I also like the added unlockable colours, and trophies are still around to be collected. Keeping the series fresh, while not leaving anything behind. Awesome :)
I had the same problem, falling through the floor... But as the game is experimental I'll rate it as such (though I hope to see the polish shine through soon enough). It's a very interesting concept, one I found myself enjoying (The boss look funny, in a cool way, stepping with the music). Of course, it will all need to be elaborated to really show off what this new genre/sub-genre can do, but as a proof of concept, it's excellent.
My only gripe with this game is that there's really no learning curve. Once you have a strategy it works on almost any map. The challenges add replay value though, as does the map editor and figuring out all the combos (unless you look them up >.<) All in all I'm impressed by this game. It's constantly being updated, and has many new additions since the first time I played it. The combo system is pretty solid, and places this game a few steps above most "defenders". The graphics are sub-par though: the enemies could at least as detailed as the turrets (the novelty of shooting little printers wares off quickly.) Also, if you explained what the turrets did IN-GAME I would have given this game another star; I should learn how to use the combonly in the game itself, not have to look it up on the net. 4/5 for a game that is very solid but needs work in it's replay value (adding content that breaks the monotony of watching creeps get fried would solve this. Bosses for example) and graphics.
Needs a lot of work. The arenas you play in should determine how many there are of each land type. For example, playing in the ocean arena should have 2 water and an air, instead of 1 earth, water, and air. Also, the gameplay needs improving. There's no strategy involved. It's all luck of the draw. If you want to evolve an egg, it gets taken out by the opponents dinosaur before you have a chance. An in game tutorial is also needed. I had no idea that discarding cards was a GOOD THING TO DO. In a game like this making the player figure everything out on there own is frustrating and rating-lowering. Unfortunately, as it stands, this game is only a 2/5.