Interesting concept but the correct potion is simply a "guess"? Just keep fiddling with it until you get it right? If so, that's a 0/5. And the "meat"? Multiple people have referenced meat, I don't see it. Pretty brutally dark and pixel-huntery already. Good concept, fine execution, brutal strategy. 2/5
Just brutal. Clicking off the screen doesn't work and screen scrolling is slow. I'm at the edge of the screen and can't do anything but take damage. This makes the game unplayable. 1/5
Tried for another few minutes...horrible. Just horrible. Why does it allow it to "kinda" stick the plus at the edge, but never snugly? 1/5 and moving on.
So it's like the old minesweeper, which is 20 years old, but not as sophisticated because it doesn't recognize adjacent corners, only left-right and top-down. Hmmmm, 0 for originality and -1 for less functionality from a game from 20 years ago.
The UX leaves much to be desired - having to drag off the screen to try an item 10 times. Very disappointed that you have to do things in "order" - i.e. an extension cord + an extension cord to connect a power source to a machine can be put together in multiple ways - except in this game. How was I to know the machine controlled the hook and that I need to get power to it? Plus, it already had power (thus the POWER BUTTON I used to "fix" it.) Transitions were way too slow, also. A great start for a first game, but lots of room for development.
Thanks for the honest and detailed feedback! We're considering all the possibilities for how to improve the UX and playability as we make progress on Episode 2! :D
I have been playing to get the badge for 3 days. I haven't even unlocked the ability to buy the character that you have to level up to 150 to do the events. So that's a waste. I've collected a fraction of what's needed to do the simplest of crafts. So that's a waste. I've found zero idols. So that's a waste. So, after 3 days, I have essentially done nothing but click. This is the poorest conceptualized, yet well-made (albeit poorly designed from a UX perspective) game I've seen. Who is hanging on long enough to do anything? And HOW is it rated higher than a 3?
You receive Idols from resetting the world, which means getting Nate Dragon himself to level 150. You can do that if you have Detective Kaine and the Gold Panda in your formation, in a couple of days from starting the game, when you hit around area 85 or so, depending on how often you are checking on the game in that time frame. After you reset the world, the Idols help you go further in the next objective, and that will unlock the free play, where you can farm Idols and chests, as you build up power to tackle other 500+ objectives in the game.
Sooooo, where the hell is "Nate Dragon" that I have to upgrade to level 150? I never saw him so I assumed this game was Chinese or something and Natalie Dragon was Nate Dragon. Leveled her up to 150 and now I just wasted my time. 0/5
Nate Dragon is the 20th Crusader on the bench. You need to earn large Q gold to see him. Natalie Dragon is his sister. To make sure you're earning lots of Gold, you'll want to have Detective Kaine in the column of 4 Crusaders in your formation and you'll want the Gold Panda in the formation.
Levels increase in difficulty far too much from one to the next. Go from having a 50K DPS to a 1.76M DPS and I can only beat 3 more levels. Goofy. UI is way too "busy," too.
1/5 - a lack of save spots requires me to re-do the exercises over-and-over and that, to me, is not just a lack of ingenuity and creativity, but a non-starter. Fun concept, but a single bad decision ruins the entire game.
It's official. I HATE this game. When designing a game there are certain elements you want to make sure you avoid - this game hits them all. Reduce the amount of skill - check. Make sure the game can end at a moment's notice with no possibility of avoidance - check. The character's movements are inconsistent - check. The physics are wrong (I'm on some platforms and don't get credit, I'm not on others and I'm magically standing on them) - check.
Thanks for the honest and detailed feedback! We're considering all the possibilities for how to improve the UX and playability as we make progress on Episode 2! :D