Atrocious. There's no real leveling-up as you spend all your money on bullets with accuracy at about 70%. You don't build a character, you simply start from scratch every time. 1/5 is too generous.
This is so bad. Horrendously written (English as a third language) dialog, of which there is way too much. Fights that go on FOREVER. Characters that refuse to stay out of battle, even though you tell them to stay away. No training, simply battling. ZERO strategy. Wow. 2/5
Brutal. Just brutal. MAYBE a cute concept, but the implementation is terrible. The hopping in the running stage prevents me from jumping when I want. The help is woefully inadequate (I have ZERO idea how to "evolve"). This is a game released about 6 months too early.
Clever, addictive game. Has its flaws, but very solid. One shot to lose 350,000 health on level 30 is asinine, plus the blocking challenge metaphor is sub-par, but generally very good.
A fun game, but gaining nothing after losing a long level is too much of a waste of time. The fact that there's no speed increase is an enormous, unforgivable miss. After all these years, too many glaring flaws. All in all, this game didn't wear well. 3/5
The circle in the cave that was unused is a miss. If you're going to put elements in that can't be used, put more than one, screamingly, seemingly obvious one. And the puzzle with the briefcase was clever, except the scattered numbers - how were you supposed to know where to start? Once you solve a puzzle, you shouldn't have to pixel hunt to continue. 3.5/5
It's pretty frustrating when people put so much time in the game and don't take it that last little way to make it good. I have NO idea if my stats carry over, I have no idea where I am in the level. GAMERS DON'T LIKE TO FIGURE OUT YOUR GAME. 1/5
I despise the way he moves. Sometimes he jumps off the wall perfectly, other times he doesn't. Sometimes he jumps a long distance, other times he doesn't. Maybe it's something one needs to get used to, but it's a) not that interesting and b) shouldn't be so hard.
Seems like it's unfair to the developers (as noted from their comments), but this implementation is a 1/5. It doesn't make any sense - swarm mode doesn't indicate when "swarms" are done or restarting, they are impossibly difficult by swarm 4 and I am starting from scratch every time - the only reason I'm spending more than 2 minutes on it is for the badge. Bad situation, bad game. 1/5
Clever concept, but the button click recognition is WAY off. And the idea that I have one character that has to go through 5 battles is beyond stupid. 2/5
In fairness to my earlier comment, the visual feedback is really slight, but it's there. The game is still a bit of a pixel hunter, but having played through it, it's actually quite good. 4/5 only because the UX needs some work.