This is fun and addictive! My only real complaint (though it's a major one) is that the visual indication that a spell is ready to cast is nowhere near noticeable enough. I'm constantly trying to cast spells that, it turns out, haven't quite finished their recharge timers.
We've got players who intentionally use the tank movement round to make sure that all tanks are juxtaposed on top of one another in a huge dogpile, simply because it increases weapon experience. Something should be done about this.
Fantastic game! Things the game needs: (1) the ability to break off an attack; (2) more visible way of showing which unit is selected; (3) a way to turn of the blasted auto-center when selecting a unit via hotkey; (4) a way to turn off the facebook feed pop-ups with every new achievement.
Lady, for the ninth time, we don't make cloaks! We have no supply of cloth! Do I need to put up a sign in the window saying, "NO CLOAKS"? We. Do. Not. Carry. Them. OK? In the meantime, enjoy this pointy spear. Please come again.
Please rate up my comment from Xmas day. It's partly praise and partly a bug report, which won't get seen (and fixed) if it's hidden under a negative rating.
I aced level 40 last, and all the levels on the levels screen show aced symbols, but the badge still says my best is 39. It's been a long time now. I never left the game, and I'm still signed in. Annoying. I wish Kong games would stop doing this.
VW Challenge: Day 1. Buy Top-of-the-line upgrades for all auto hardware and as much fuel as you can. Day 2. Top off fuel, buy the other two items and all the ammo you can. Day 3. Buy all but the last boost-fuel tic and all the ammo you can, which should be all but the last two tics. Always lean back, hitting zombies with your undercarriage (tilting forward quickly for traction if uphill). Save boosts for the end of the last incline, jumping over the massive crate barrier.
Perhaps yes. Also beta version had additional spells cooldown timer, but later I removed it.